Europa Universalis IV

Europa Universalis IV

Optimized Rebalance
73 条留言
leoaleq  [作者] 2020 年 6 月 23 日 上午 8:29 
Guys please give me some time. The mechanics have changed significantly since the last time I updated it. I am not sure if claims fabrication apply any more. And I see no states, I believe it has been substituted with governing capacity. I need to play and study the new setup.
Sullivas 2020 年 6 月 21 日 下午 6:56 
Please update
Elemmor 2020 年 6 月 12 日 下午 9:42 
update pls
leoaleq  [作者] 2019 年 4 月 19 日 上午 9:07 
@Calico Jack Thanks for the feedback and your encouraging words!
Richard Hudson 2019 年 4 月 19 日 上午 6:44 
Great mod! I have not had any issues as of yet with it.
leoaleq  [作者] 2019 年 2 月 13 日 上午 10:39 
Updated for v.1.28.3, with some additional changes. Now AI uses historical idea groups. Moreover, the war rules have changed, favoring attrition, and battles over occupation.
Please give me your feedback.
leoaleq  [作者] 2019 年 1 月 4 日 上午 11:31 
@Mayo Hmmm... Yes, you have a point. I will need to investigate. Possibly the creation of a brand new casus belli would help, although this is something I would like to avoid. I will get back the following days.
Pepega 2019 年 1 月 4 日 上午 8:09 
Oh no I dont mean mexican natives fabricating claims on each other. Im talking about European colonial powers fabcricating claims. They just colonise around mexico and simply ignore them. Even though in real life they were swallowed up fairly quickly.
leoaleq  [作者] 2019 年 1 月 4 日 上午 3:05 
@Mayo Well, the whole point of this mod is to move away from the claims fabrications and consecutively the easy wars. I believe that historically the natives in Mexico didn't fabricate claims on each other, or if that happened, it was not as easy as it appears to be in the vanilla game.
Pepega 2019 年 1 月 3 日 下午 1:45 
Since theres so many natives in Mexico i think the AI just has a hard time fabricating up to 90 for all of them. Though I will try running a sim with the AI difficulty on hard and see if they fabricate more aggressivley
leoaleq  [作者] 2019 年 1 月 3 日 上午 11:28 
@Mayo Is it a problem with the mod? Can you please describe it in more words?
Pepega 2019 年 1 月 2 日 下午 9:29 
Biggest problem is that natives dont get conquered that often (specifically the ones in mexico)
Pepega 2019 年 1 月 1 日 上午 12:01 
Thanks!
leoaleq  [作者] 2018 年 12 月 21 日 上午 10:58 
Finally, updated for v.1.28.2.0
:steamhappy:
leoaleq  [作者] 2018 年 12 月 14 日 上午 1:37 
I try to update to v.1.28.1.0, but the "Manage" button does not work :-/
leoaleq  [作者] 2018 年 10 月 23 日 上午 4:51 
@Rados On my current game, using this mod, not only I expanded, but I also had a coallition against me. It simply means that you need to look for other casus bellis apart from claim fabrication. Diplomatic insults for example is one of them
Rados 2018 年 10 月 23 日 上午 1:58 
I have a minor question before starting the mod: I still can't figure out, what the Claim Restriction means. Does it means, that I can't fabricate claims at Diplo technology 5 at all? Because I couldn't expand then.....
leoaleq  [作者] 2018 年 9 月 6 日 下午 1:57 
Updated for v1.26.0.0, along with a set of minor importance rules for republics.

@Jlitton83 Finally I managed to penalize the republican tradition when a republic is at an offensive war. In fact I broke this rule to two. When a republic is just participating in a war, it loses 5% republican tradition yearly. If it also leads an offensive war, it loses and additional 10% republican tradition yearly. These penalties are not cummulative to the number of wars a republic is involved.
leoaleq  [作者] 2018 年 6 月 3 日 下午 1:26 
@denis.batista89 Indeed, these were my thoughts when I started looking for other balancing mods and overhauls. I simulated them, the result was the same, so I decided to make this one. They have made a brilliant game, with incredible detail, but if you won't pick a big country to make it bigger, you likely flirting with "game over". Thank you for your supporting words!
denis.batista89 2018 年 6 月 3 日 下午 1:08 
Thank you for your work.

No need to apologize because I imagine you have your responsibilities to fulfill.

Thanks to people like you that I continue to play because in what depends on Paradox the game will be developed for youtuber to dominate the map of the world and post your achievements and thus the game becomes easy equal to a total war
leoaleq  [作者] 2018 年 6 月 3 日 下午 1:00 
@denis.batista89 Done! No changes needed this time. Sorry for my absense.
denis.batista89 2018 年 4 月 9 日 下午 3:27 
leoalaq

Paradox updated the game, please update the mod when you have free time.

Thank you!!
denis.batista89 2018 年 3 月 25 日 上午 6:43 
Thank you!!

Congratulations for your work.
leoaleq  [作者] 2018 年 3 月 24 日 下午 8:45 
@denis.batista89 Ready!

@Jlitton83 Unfortunately, I was not able to change the rules you suggested. I can't find modifiers that indicate that a country is on the offender's side while at war.
denis.batista89 2018 年 3 月 22 日 上午 9:44 
leoaleq, please update the mod.
leoaleq  [作者] 2018 年 3 月 9 日 上午 5:22 
@WERWOLF-SS Yes, there are many other options the game offers apart from the staraightforward method of fabricationg claims. For example trade dispute.
WolvesofZiu 2018 年 3 月 9 日 上午 4:30 
So can I go to war freely after 1466?
Mickel83 2018 年 2 月 15 日 下午 6:01 
thank you
leoaleq  [作者] 2018 年 2 月 11 日 上午 11:11 
@Jlitton83 Good point! I will give it a fix :) This reminded me Civilization IV, where democracies had unhappy citizens when a military unit was operating outside the country borders.

So you believe that nationalism should not be applicable for republics?
Mickel83 2018 年 2 月 6 日 下午 10:22 
"The nationalism casus belli is now valid after Diplomatic Technology 31 (1820)"

Also get rid of this for republics
Mickel83 2018 年 2 月 6 日 下午 10:19 
Make it where if a republic declares a war, they will lose a lot of republic tradition and gain aggressive expansion. This will stop the republic empires. I hate seeing America declaring war on everyone, when they where they where neutral.
denis.batista89 2017 年 11 月 29 日 上午 10:23 
Thanks
leoaleq  [作者] 2017 年 11 月 29 日 上午 9:29 
@denis.batista89 Sure, it will be updated shortly.
denis.batista89 2017 年 11 月 29 日 上午 9:04 
Please, update to version 1.23.1. I can not play in Steam version 1.23. does not appear to put the game in version 1.23, the next one is version 1.22
leoaleq  [作者] 2017 年 11 月 17 日 上午 1:23 
@........... Yes, it seems to be compatible. Game-rule wise I do not see any overlaps or conflicts in the modified files. Still I cannot guarantee that the final result (i.e. game balance) will be the same. I will need to run some simulations before I have a clear opinion about how the balance is affected using both mods.
......... 2017 年 11 月 17 日 上午 1:16 
is this compatible with "Dynamized Development 4.76 Beta"?
leoaleq  [作者] 2017 年 11 月 17 日 上午 12:54 
@rwbundy07 I believe it is done. I didn't run a troughout simulation yet, but it plays normally.
leoaleq  [作者] 2017 年 11 月 16 日 下午 10:22 
@rwbundy07 Sure, it will be updated within the weekend. There are many rule changes in the new version that need to be cosidered in regards with this mod.
leoaleq  [作者] 2017 年 11 月 14 日 上午 7:46 
@shattered_logic Thanks! Feel free!
shattered_logic 2017 年 11 月 14 日 上午 6:48 
Quite enjoying this mod. Do you mind me using some of your mod for my own rebalance mod?
leoaleq  [作者] 2017 年 11 月 2 日 上午 11:20 
It seems that idiots have flooded this discussion board. Guys, if you hate this mod, remove your subscription and that's it. You do not need to pay for it, and no one forces you to install it. I like the freedom of expression, but I hate stupidity. So I will selectively delete comments which come from idiots who have opinion by just reading the discription. I do not have the time nor the energy to reply to coments like some of the ones below.
leoaleq  [作者] 2017 年 11 月 2 日 上午 11:00 
@JaredTriesGaming I agree that "empires tended to stay big not from military might, but from adminstrative abilities". And this mod such empires exist. Various degrees of autonomy also exist. So your useless argument does't add anything new to the discusion so far. Are you so offended because I decreased the manpower recovery speed by 20% on average?

Let's go now to the rest of your argument... Does it prove that the empires you mention were more efficient in army recovery than the city states of the renaissance Italy? Organize your thoughts in a better way, and then return back.
leoaleq  [作者] 2017 年 11 月 2 日 上午 9:23 
@Linktwo Yes, 90! You can still initiate wars with the possibility to anex a province. You now need to consider the full spectrum of your diplomatic options. It was too easy to start building a small spy network, and then after few months be able to claim. I was wondering "are 20 spies enought to do the job?". Probably for some sub saharan region they were enough. Would 20 people be enought to claim Paris? I think not. I would like to bind the required spy network with the developmet of the target region, but it was not possible this time.
Linktwo 2017 年 11 月 2 日 上午 9:22 
Oh well guess I wanted superpowers. It made me realise it wanted that instead :)
leoaleq  [作者] 2017 年 11 月 2 日 上午 9:16 
@Aishio The hate comments are because I didn't make something that would give them superpowers.
leoaleq  [作者] 2017 年 11 月 2 日 上午 9:11 
@Samsid Thanks for the suggestion! I will follow your advice and it will become better!
leoaleq  [作者] 2017 年 11 月 2 日 上午 9:09 
@LeSingeAffame Yes, I could, although I suppose that nationalism as a concept had maured after the revolution. In any case, the main reason that I didn't follow that path was that I needed a minimal deviation from the original game rules. I was very conservative introducing a change. A day or two thinking about "does this make sense?" from the historical point of view and from the game point of view used to take place. And then few simulations to see if the change had some impact. I followed the axiom that if the game had the perfect rules, the deviation from the historical map at the end of the game in a simulation mode would be small.
leoaleq  [作者] 2017 年 11 月 2 日 上午 9:02 
@Aoi Indeed. But how would you express your comment in game terms? What implementation do you suggest?
leoaleq  [作者] 2017 年 11 月 2 日 上午 8:59 
@Lopatou_ovalil Thanks! I have tried Common Universalis and looks cool. The big disadvantage is that you need to be too much into it, in order to cope with the new decisions and the new options. I needed something simple, to be digested easily, and yet produce a result close to the historical map.
leoaleq  [作者] 2017 年 11 月 2 日 上午 8:55 
@jlitton83 No, I do not have a manual download yet. Please try again, and if it is not possible to download it, then I will do something.