安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






No intention as of now. WH3's transition is... brutal. The textures are screwed up.
So, yeah mainly for looking dope. The unit has practically no real reason of use.
And that "Just thinking that, since they are the "Greybeards", maybe they aren't quite at their prime any more. It may be that they can more than make up for it by being a combat multiplier, of some sort, do to their age and experience." I can kind of understand. However, this is warhammer after all. Dwarfs do not seem to get weaker as they age. Look at Grombrindal for example.
Just thinking that, since they are the "Greybeards", maybe they aren't quite at their prime any more. It may be that they can more than make up for it by being a combat multiplier, of some sort, do to their age and experience.
Just a thought.
The Great Beards has undergone some balance changes. To be better than the Aspiring champions. They're still rather EH, but they're fun to use. I've been thinking of ways to make them better to be used with the Dwarfs, as they have been known to suck. Which they do. I've been wondering to give Thorgrim Grudgebearer some bonuses to affect the Great Beards further. Any thoughts?
The unit has undergone some balance changes. To be better than the Aspiring champions. They're still rather EH, but they're fun to use.
You do great work Guv and keep up that sunny disposition. ; )
They're significantly better than the aspiring champions, and I find it rather unnessecary to up them too much, but I will heed you and try them out. I might see if I can increase their combat survival chances while reducing their effectiveness as a good hero and lord killer.
I am glad you enjoy it, I would just suggest to not use SFO with my mods. You'd need to ask someone to make a compatible version for you.
its just that in sfo, if you have a special unit of hammerers for instance, they benefit from every tech that buffs hammerers.
usually the sfo dev are too lazy to change texts on the skills themselves, the special sfo units just have a little tekst:"benefit from ranger skill/tech". sorry if i caused confusion on your end. you nicely name every skill that effects greatbeards, i don't really know how i could get confused :/
anyway, for the longbeard tech question, i wanted to know if the red longbeard skill tree of lords also affected greatbeards. i do know where the research of the greatbreards are.
and ty for the quick response btw :)
i had a question though, do they benefit from longbeard tech? i don't think so, but just to confirm.
i also have a suggestion. i use them as a sort of royal guard for my lord, and i think it fits quite well. Maybe add the 'guardian' ability (the one that gives physical resist to heroes and lords) and tweak their stats a bit to compromise.
Khazukan khzukit ha!
Frequently Asked Question (FAQ): Ok, then make a compatible version?
Frequesntly Answered (FA): Sigh, absolutely not.
For more details, head to this recently created discussion on my group:
https://psteamcommunity.yuanyoumao.com/groups/GuvsReskins/discussions/0/1607148447813347076/
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1891502164
Good man! Go ahead and create your mod, while crediting me of course :P
I mod for free
Do you have a paypal of patreon? If so, you're not touching my mods.
If not, then you may. :P
Let me add something at the top of the description.