武装突袭3

武装突袭3

SigSound ArmA 3
342 条留言
zjløbniy 8 月 24 日 上午 4:09 
Something happened with the sound quality, I hope you fix it!
Sir Knight 8 月 12 日 上午 9:40 
Sound quality dropped alot after this update
miss12135 7 月 20 日 上午 5:13 
the 2024yer mod sound better
NekoKaiju 7 月 5 日 上午 7:49 
Sig, just wanted to say thank you for your work appreciate it :)
Julia 6 月 23 日 上午 7:36 
Have to agree with Booze_rooster, low quality compressed audio with too high of a DB set, sounds just awful. Can't understand why a mp40 smg sounds like a 50. cal caliber weapon.
Fishy 5 月 28 日 下午 11:20 
Next Generation Armory compat would be great
Sigliskovich  [作者] 4 月 14 日 下午 8:15 
Booze_Rooster, OK then. Clearly this sound mod isn’t suited for your tastes.
Booze_Rooster 4 月 14 日 下午 4:47 
This mod makes all of the RHS weapon reloads sound PERFECT.

Then you fire the weapons:

"BLAM, BLAM, BLAM, BLAM, BLAM."

My god. Its awful. I'll take the lousy reload sound effects.
Sigliskovich  [作者] 4 月 2 日 下午 7:22 
Eternal Inquisitor, that is simply the nature of mods like this, all i can recommend is to edit out the relevant addon entries in the mission files themselves or to force load the mission and re-save it without the sound mod.
Eternal Inquisitor 4 月 2 日 下午 1:35 
Hey, Sigliskovich. Lately sigsound has been making itself a required addon for mission files if one is saved with it loaded. This is obviously problematic. I can easily reproduce the issue, but is this a known bug?
Sigliskovich  [作者] 4 月 1 日 下午 11:05 
Sora, I see, I'll keep me ears open if I encounter it again.

If you need or want more direct and immediate assistance, I'm always available on my Sigsound discord, cheers!
Sora 4 月 1 日 下午 6:30 
I dunno why it happened on the 29th. I cant intentionally reproduce it now, :steamsalty: Maybe my mod load order affected it. I've had no mod changes (except an ACE update) so its not like my mod list has changed in any capacity since I reported it on the 29th.

Either way, its gone now. If it comes back I'll start removing mods to see if its a conflict, but as far as I'm aware aside from ACE modifications to volume loudness, this is the only direct sound altering mod loaded.
Sora 4 月 1 日 上午 7:58 
Using vanilla ghost hawk (maybe CDLC ghost hawks apply too, not sure) have an AI pilot (or player) fly around while you're in the back passenger area of it, when the pilot adjusts angle during flight (e.g. moving a waypoint in zeus) you should hear it, and it only happens when using this sound mod, instead of a grown of the airframe, it sounds more like something is shattering..

I'll get you a clip of it on youtube later today. It's also the same sound effect that I previously mentioned that applied during wind in some towns which sounds like a car is stuck inside of something, or smashed into something (although I haven't checked recently if that still occurs)
Sigliskovich  [作者] 4 月 1 日 上午 6:24 
Sora, I did look into it, I had made some changes to the vehicle configs to try and fix it but was unable to reproduce the error after the config changes were made.

What is the exact circumstance that occurs when you experience it?
Sora 3 月 29 日 上午 3:42 
Did you ever look into the sound that occurs in ghost hawks? Still happens for me
Sigliskovich  [作者] 3 月 19 日 上午 6:06 
Ha I see! Well when the time comes and the compat request is made in the form, I'll see how I go making it. It'll be a first working on a scifi mod!
ThatGreenNeko 3 月 19 日 上午 2:19 
Honestly I personally would prefer a more realistic sound design than even the recent halo games. I just asked because there is a mod I think its called the 19th something and they literally ripped the bongo gun sounds out of the first halo.
It sounds so bad and rips me completely out of the game.
Sigliskovich  [作者] 3 月 18 日 下午 11:00 
ThatGreenNeko, That may be possible at a future time but truth be told, I am not super familiar with the halo mods or the overall direction of sound design that the more recent halo games have taken.

I'd be happy to have a sit down with you and hear your thoughts on where I could get started with a compat for halo.
ThatGreenNeko 3 月 6 日 下午 1:10 
Is there going to be a compat for any halo mods?
Sigliskovich  [作者] 2 月 17 日 上午 4:29 
Sora, Ah yes I've been meaning to fix that, I'll get that sorted before the next update.
Bogdass, yes.
LEE O C, I currently don't have a supporting compat for CWR so I'm not sure why that'd be happening.
Bogdass 2 月 15 日 下午 3:15 
this client mod?
Sora 2 月 14 日 下午 8:04 
I really like this sound pack, but it has one sound thats REALLY out of place, It sounds like glass or something shattering when flying a ghost hawk. It's also noticeable in certain towns, Sounds like a vehicle or something stuck under the map having a collision. I've been unable to find it (even with zeus) so I think a shattering effect is applied to a wind sound?
LEE O C 2 月 8 日 下午 9:49 
CWR uses mostly CUP stuff but the Chieftain tank may be unique
LEE O C 2 月 8 日 下午 9:47 
hi i think ur mod causes CWR chieftain tank to have no cannon fire sound, i took sound mods off 1 by 1 and looks like its this, any chance (of fix)? ha
Sigliskovich  [作者] 1 月 31 日 下午 11:37 
Hanss, I'm on it.
Hanss 1 月 31 日 上午 10:31 
After the new DLC update: CSLA Iron Curtain an update is needed.
Sigliskovich  [作者] 1 月 26 日 上午 1:39 
Ham Roller, Those sounds are functioning on my end, recommend you do a repair of the mod
Ham Roller 1 月 24 日 上午 10:37 
An example is the RHS M2010 ESR and Mosin Nagant, both not having a sound for bolting.
Captain jonhson 1 月 22 日 上午 3:08 
Thanks!
Sigliskovich  [作者] 1 月 22 日 上午 2:13 
Vespasian, I'd recommend unloading other sound mods as that would otherwise cause potential config conflicts and clashing of different audio styles.

Captain jonhson, Your english is fine! if you want compats for such mods click the button above.

Neb, See above.

Ham Roller, Gonna need specifics please, which guns in particular?

faystyle83, working on it.

Bit.Byte, Choice is yours friend, cheers.

Apricot_ale, Currently not possible, at least not until I figure out how to enhance the patchout system with CBA, and how does it break it?
Captain jonhson 1 月 21 日 上午 2:56 
Such a great mod!
If only can you edit for the SOG nickel Steel?
(Sorry for bad Eng)
Vespasian 1 月 19 日 上午 6:44 
Does this require removal of other sound mods like JSRS?
Ham Roller 1 月 18 日 上午 9:30 
The sound for racking a bolt on a rifle is missing. At least for RHS rifles
Neb 1 月 8 日 上午 1:38 
begging to add a brucey project m compat
faystyle83 1 月 1 日 上午 10:40 
Hello, can we have your great sound mod for the JCA UMP 45 weapon please, thank you
Bit.Byte 2024 年 12 月 27 日 上午 11:36 
Soooooo, can I just subscribe to this rather than going for say... JSRS or AMZ (Neither cover quite as many mods via compatibility as this one does - surely this makes you the best option?)

Thanks!
Apricot_ale 2024 年 12 月 27 日 上午 3:54 
MHS (Modular Handgun System) Compat will break Bruceys Project M - Beta (Dev&AIO version of his mods) pistol sounds... Can I optout the MHS Compat?
Apricot_ale 2024 年 12 月 18 日 上午 12:40 
Thank you Sigliskovich! Always big thanks!
Sigliskovich  [作者] 2024 年 12 月 17 日 下午 11:26 
Apricot_ale. Worry not, this will be fixed in the next update very soon!
Apricot_ale 2024 年 12 月 16 日 上午 11:18 
Vanilla RPG reload sounds are missing!
Deston 2024 年 11 月 23 日 上午 9:43 
@Sigliskovich When playing Unsung Redux, it gives an error about the M60 sound.
Sigliskovich  [作者] 2024 年 11 月 21 日 上午 12:37 
The One Demon & NatoStorm, If your after compats for these mods, I'll direct your attention to the compat submission form above. After they are lodged I'll work on them as I am able to.

Apricot_ale, That code is a worthy suggestion! I've been trying to figure it out myself on how to achieve that, thanks to you I can make that possible. As for the XM250 also see above for the request form, thank you.
The One Demon ;) 2024 年 11 月 20 日 上午 6:16 
Any chance for compatibility with Cold War Rearmed III? :D
Apricot_ale 2024 年 11 月 18 日 下午 3:25 
hi, can you add compat for SIG XM250? (same author MCX Spear)

And I have suggestion for you about ACE compat.

ace flash bang works well with this config:

class CfgAmmo {
class SmokeShell;
class ACE_G_M84: SmokeShell {
ace_grenades_flashbangExplodeSound[] = {
{"\SIG_Sounds\Impact\Expl\Grenade_Flash\expl_flash-01.ogg", 10, 1.2, 400},
{"\SIG_Sounds\Impact\Expl\Grenade_Flash\expl_flash-02.ogg", 10, 1.2, 400},
~~~~~~~
{"\SIG_Sounds\Impact\Expl\Grenade_Flash\expl_flash-12.ogg", 10, 1.2, 400},
{"\SIG_Sounds\Impact\Expl\Grenade_Flash\expl_flash-13.ogg", 10, 1.2, 400}
};
};
class ACE_G_CTS9: ACE_G_M84 {};
};

this is copy from my mod. and It's long time works fine
NatoStorm 2024 年 11 月 18 日 下午 12:27 
Hello, I was wondering if you have any intent on adding compatibility for the E22 faction mods by Grave? I could probably create a compat for it on my own for personal use, but I'm not familiar with the syntax, and it would be nice to have it properly done by someone better with these things than I.
xvil33 2024 年 11 月 16 日 上午 2:44 
is there a way to make distant sounds louder?
Sigliskovich  [作者] 2024 年 11 月 3 日 下午 9:53 
Kevin_Rooy, You can only run one soundmod at a time otherwise there is conflicting issues that are outside of my control. If you are referring to the collection link - no it's not necessary to run any of the extra things. If you just run Sigsound Arma 3, you should get the intended experience. Thank you
Kevin_Rooy 2024 年 11 月 3 日 下午 9:21 
Hello, should I desist the JSRS SOUNDMOD? Another question I have for you is if I should install the entire collection package so there are no conflicts? Thank you for your contribution to the community.
Sigliskovich  [作者] 2024 年 11 月 3 日 下午 4:30 
Komodo, cheers mate. It was quite the task and I'm glad it's done, the next big step I've got planned is reworking the patchout system by integrating CBA into the mod
Komodo 2024 年 10 月 30 日 上午 9:52 
amazing work sig, this AIO is just gargantuan work, kudos bro

ty