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I once took care of a few sheep at my job, and we used rather old hay in their deep litter. They ate of the hay all the time, and often even seemed to prefer it over the silage we gave them to eat. When I added hay to the litter, I had to continue until the sheep had eaten themselves full, in order for them to leave clean hay on the surface of the litter. When the litter with time became thicker and contained more sheep shit, it could take really long time to add hay, with the sheep eating some of the hay at the same time as they trampled some of it down into the shit. It can be really unpleasant to leave the same deep litter too long.
It take much less time and skill to make a straw bed than building a floor, though. You just have to place the straw there, spread it out and it is done.
If you ever do go that route, HugsLib makes implementing player options really easy...
As for the work required.....hey, I'd rather my grower spend a day planting and another day reaping, and my builder spend a day building, than have to spend every bloody day cleaning...plus it looks cool ^.^
There's a design principle hidden in the vanilla game of minimum mechanically-unique additions: just about everything adds something that changes the game mechanically beyond simply adding variety.
This mod is inspired by that. I kept animals in a barn, and realized that it was mechanically better to leave the barn floored with dirt in vanilla, since dirt doesn't accumulate (dirty, ugly) animal filth and ends up "cleaner" despite base cleanliness of -1. That's unsatisfying, though, so I decided to add a floor that fit the niche better, and ended up with this.
Simple is good.
Interestingly, burnt wood flooring is awesome for killboxes: it's ugly as heck, and has a movement penalty.