Divinity: Original Sin 2

Divinity: Original Sin 2

In-Game Origin Armor
43 条留言
GET SOME AIR 4 月 23 日 上午 8:30 
@Hoxtilicious! can you pls reupload that mega file? its no longer available,THX
The Bloody Nine 2023 年 8 月 28 日 下午 7:32 
Hi there. I'm looking to extract these armors into blender. I know how to do it I just don't know where, in the game files, the armors are. Could you point me in the right direction?
Montez 2023 年 8 月 27 日 下午 8:24 
Damn I can't believe this was just abandoned or not recreated by anyone else. I would've thought it was popular.
JC Denton 2023 年 7 月 9 日 上午 12:18 
If anyone has the Hoxtilicious! upgrade (mega link is dead) I would be very grateful
Smug Schadenfreude 2023 年 4 月 30 日 上午 10:24 
all of my armour is gone?
valentino.lizal 2022 年 12 月 31 日 下午 6:58 
@Hoxtilicious! can you pls reupload that mega file? its no longer available
Half-White Moustache 2022 年 7 月 22 日 上午 10:08 
@$@FE R@bB!T @Hoxtilicious! my chests are also there but are empty, do I have to start a new act for them to appear?
$@FE R@bB!T 2022 年 4 月 30 日 上午 2:27 
hmm, its weird, I can see the chest but its empty, all of them are empty:steamsad:
BrendanatorX 2022 年 3 月 27 日 上午 11:04 
In case anyone needs the direct information not listed here, Hoxtilicious's update works a charm, thanks heaps!
As for the goods, this mod adds the 'Origin Armor' displayed on the player during char creation.
It adds chests for each character next to the 'Fort Joy - Beach' teleport location/statue that you arrive at after the boat crashes at the end of the tutorial.
Perfect mod, 10/10, exactly what I wanted!
kleb26 2019 年 10 月 6 日 上午 11:15 
Hi, is there any way to make the armors dye-able? As in with the dyes from Crafting Overhaul :)
Chonair  [作者] 2018 年 9 月 17 日 上午 11:59 
I can confirm that Hoxtilicious!'s conversion works as intended.
Hoxtilicious! 2018 年 9 月 10 日 上午 8:15 
Okay, so I have updated the mod myself. If anyone's interested in having it, there you go:
https://mega . nz/#!y8AliAJR!ZGhEU8bGmats7xJ2Qovz4owEZyQrbzUy6gUy4fOp9pc

Just drop the file to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods.
Hoxtilicious! 2018 年 9 月 8 日 上午 7:34 
I would also like to know if there are any plans to update this mod to DE when the new editor is released. The armor sets are wonderful, it would be a shame to not be able to use them :(
RileyTwisted 2018 年 9 月 6 日 上午 1:33 
would love this fo DE
瓦楞纸箱子 2018 年 9 月 5 日 下午 9:45 
Will it update for DE?
Chonair  [作者] 2018 年 6 月 20 日 上午 12:19 
@Ninnetyer Nope. Run them both in my games with zero issues. (Unless Elvasat recently added recipes for these armors (and even then, the worst that would happen is that some recipes for the armors would be overridden)
Ninnetyer 2018 年 6 月 19 日 下午 6:48 
Hello, Does the crafting part of this mod conflicts with the mod "Crafting Overhaul"?
Chonair  [作者] 2018 年 6 月 7 日 上午 11:00 
Woo, I'm back!

@Sana The items *should* be easy enough to find in the world and then you can always increase the quantity with Cheat Engine.

@Reffy Yeah, the armors are "Unique" items so their stats are pretty hardcoded (except level scaling). What each character's armor class is was simply a decision that had to be made in order for these armors to be viable at all, otherwise they wouldn't scale. It is very easy to override the stats with your own mod that you could then load after mine, so the items would still be accessible and craftable.

@Wolfgang I tried to do that when I first made the mod but couldn't figure it out at all. Now that there are more resources, doing that and getting a proper item icon are my top priorities.

@Warvane1 When you enter the next act, it should load the armors and crafting supplies in the chest. And thanks for pointing out the discrepancies, I'll take a look into it.
Warvane1 2018 年 6 月 3 日 下午 2:29 
EDIT: Sorry it seems I just misunderstood the mod description and what I needed. It added the recipe for making these armors. Also it seems some of the scraps in the description are actually called different things in game like "Wood Scraps" actually being "Wood Chips" etc.
Warvane1 2018 年 6 月 3 日 下午 2:11 
So I loaded this mod and the chests appeared on the ship but they're empty?
HavocLordX 2018 年 2 月 9 日 下午 3:15 
One Suggestion: Can you get unique names for each origin set? Like: Performer for Lohse? and likewise for the other origin characters?
Reffy 2018 年 1 月 21 日 上午 3:03 
This only works if that origin character uses particular stats. I have Sebille in my party, but made her into a strength/two-handed character. Now she can't equip her own origin armor, because it requires finesse.

Also, the armor stats are crap. Even when they are my level.
Bread 2017 年 12 月 29 日 上午 1:41 
EDIT: Oh bummer I didnt realize the materials required to craft those origins armor are also part of the chest...
Bread 2017 年 12 月 29 日 上午 1:40 
I found this mod a tad bit too late so and I am not finishing Fort Joy anytime soon (taking my sweet sweet time). Could you please share how to craft Lohse's origin armor for Act 1 since your mod does not spawn after already loading an entire area?

Much thanks!
Veritas 2017 年 11 月 24 日 下午 3:44 
At last, a way to continue questing for the power of divinity.. without looking like the champion of the clown gods!

Chonair  [作者] 2017 年 10 月 26 日 下午 6:34 
@blub01 Right now that's a bit outside of the scope of what I'm aiming to do mainly because it would interfere with making the other armors in the game craftable. However, if you're interested, you can easily mod those aspects of the armor without interfering with this mod. Let me know if you would like help on that.

@LoneStarRhino34 Aw shucks. And yeah, I was pretty bummed by the elven armors and am really looking forward to a better looking elven armor mod.

@ago339 If you load the mod after you've entered the area, the chests will be empty. Its sadly how the game is coded. When you enter the next area, that area's chests will be full.
ago339 2017 年 10 月 26 日 下午 3:48 
i found the chests on lady vengence but they are all empty, is there something i've done wrong?
LoneStarRhino34 2017 年 10 月 26 日 下午 1:09 
@connorkiernan: man I would probably cry if you made that happen. I love this game, but honestly some of the armor varieties are not that great xD anything you can do to help is so immensely appreciated! The potential for armors you enjoy to be able to be crafted at various points in the game and have it be practical because it's scaled to your level is so awesome!
Chonair  [作者] 2017 年 10 月 26 日 下午 12:57 
@Romewasn'tbuiltinapatch I like your username. Ifan uses hides and Fane uses woor scraps (it doen't make sense but it was the only other item under LOOT_Scraps)

@LoneStarRhino34 Yup! Each chest has enough to craft 10 levels of the armor. And any character can wear the but the model and coloration will change a bit (ex. The Red Prince's armor on Ifan looks like Wayfarer armor with gold and green coloring).

With regards to adding more armors, I'm working on a mod to add the high level armors to chests throughout and I can easily do the same with the earier armors probably by next week. I'm starting to run out of easy to access crafting materials but I'll see what I can do.
LoneStarRhino34 2017 年 10 月 26 日 上午 7:58 
Also, would you consider adding something like this for the Fort Joy enchanter armor? In my opinion, some of the neatest looking armor is at the beginning of the game. And then you can't ever get it again. Brilliant work, thank you for saving those of us with fewer skills, ha!
LoneStarRhino34 2017 年 10 月 26 日 上午 6:09 
@connorkiernan: great thanks! Are there enough crafting materials to make multiple levels of the armor? And can any character wear the crafted set? For example a human wearing Sebille's? Thanks for the help! Very interested in this mod :)
kitsune01 2017 年 10 月 26 日 上午 5:32 
suggestion: add different versions of the armours that scale with different attributes.
Romewasn'tbuiltinapatch 2017 年 10 月 26 日 上午 4:57 
can you say what material applies for Ifan and Fane?
Chonair  [作者] 2017 年 10 月 25 日 下午 9:49 
@LoneStarRhino34 Yup!

@Nezz Right now I'm working on a separate mod that adds the higher level class armors (the ones seen in character creation). Were you thinking along those lines or something like Magister armors?
Nezz 2017 年 10 月 25 日 下午 9:44 
Great mod, does a lot to help alleivate the rather limited number of player armor models that the game suffers from. I would love to see this mod expanded to include some other NPC armors if the idea ever struck your fancy.
LoneStarRhino34 2017 年 10 月 25 日 下午 8:37 
Does the items stats scale to whatever level you are when crafting the item? For example being lvl 6 and crafting Fane's armor gives you lvl 6 stats on it?
Chonair  [作者] 2017 年 10 月 25 日 下午 7:47 
Gotcha, thanks for clarifying. As far as I know, that wouldn't be terribly doable as an in-game feature. Its easy enough to swap around models using the editor, but that also changes all instances of that armor.
Kawatora 2017 年 10 月 24 日 下午 8:29 
@connorkieman
By transmog I would bet @Lorenzzi means he would like the ability to change the model of any armor in the game to the origin armor. Thus keeping the stats of the original item.

I believe transmog is the word used for this mechanic in Warcraft.
Chonair  [作者] 2017 年 10 月 24 日 下午 7:34 
Turns out crafting is super easy to implement. I should have it done and the contents on the chests updated within a few hours.

@Lorenzzi Could you elaborate?
Luca 2017 年 10 月 24 日 上午 9:49 
Amazing job with the current version already, but I agree - a craftable version would be the optimal solution.
Either way, upvoted. :)
Lorenzzi 2017 年 10 月 24 日 上午 9:39 
It would be cool if we had a transmog function....
Chonair  [作者] 2017 年 10 月 23 日 下午 7:41 
I'm not terribly familiar with the crafting systems (heck, I'm not even halfway through the game) but I'll take a look at that. The actual implementation should be easy enough though.
Romewasn'tbuiltinapatch 2017 年 10 月 23 日 下午 12:46 
hi is it not possible to merge your idea with the hand-made crafting recipes for armours within the game
not sure of the exact fit origin model to crafting recipe model but guess its possible????
would also solve the levelling issue as each level you craft a new one