Garry's Mod

Garry's Mod

Half-Life 2: Episode Point Five Part 1
27 条留言
Da Snowy Kirb 2023 年 4 月 18 日 下午 9:40 
Don't worry about missing textures in the beginning, despite I have hl2, ep1 and ep 2 downloaded, it still is a missing texture, just let the text go by
Bread. 2022 年 8 月 18 日 下午 6:50 
I load into missing textures do I need half life or something?
Man 2021 年 5 月 11 日 上午 7:28 
this got my attention
Kriegsman 2020 年 3 月 7 日 上午 8:14 
hunt down the freeman is shitier then my ass after 2 hours of eating spicy things
RandomPerson 2019 年 7 月 2 日 下午 7:13 
when i load it i keep getting non loaded graphics.so do i need aditional workshop items as well for it to work with graphics or is it something else?
Jariner 2019 年 5 月 6 日 上午 10:44 
wow this is more epic then the shitty hunt down the freeman
IrishSocialist 2018 年 7 月 8 日 下午 8:12 
still better than Hunt Down The Freeman
Kharnish 2017 年 12 月 5 日 下午 1:25 
thanks bro
Tyrex  [作者] 2017 年 12 月 5 日 上午 12:38 
@Peanut_Bubba ep_pointfive_one
Kharnish 2017 年 12 月 5 日 上午 12:07 
i have like hundreds of mods so i cant go into addons maps and find map name
Kharnish 2017 年 12 月 5 日 上午 12:05 
like rp gm ttt other or other ones
Kharnish 2017 年 12 月 5 日 上午 12:05 
whats the map name
NaturalGlitch 2017 年 11 月 22 日 下午 2:05 
If I could thumb up comments, I would. Thanks!
Tyrex  [作者] 2017 年 11 月 22 日 上午 10:36 
Your addon folder directory tree should look like this:
-addons
.....-lua
..........-weapons
...............-(weapon_name)
.........................-shared.lua
.....-maps
..........-(mapname).bsp
.....-models
..........-weapons
...............-(weapon_name)
....................-(weapon model files)
.....-sound
..........-(sound files).wav
Tyrex  [作者] 2017 年 11 月 22 日 上午 10:34 
@NaturalGlitch For the suppressed pistol, I made the model and SWEP myself, and then I went into the CS:S .FGD and looked for the weapon_* entity codes. I created my own new .FGD and copy-pasted one of the weapon_*entity codes from the CS:S .FGD and edited it accordingly and I was incredibly shocked when it actually worked. All I had to do then was put the weapon files in their right place by the map upload.
The custom voice samples I just manually edited in Audacity after extracting any relevant voicelines I could find and chopping them up and merging them. After that all you have to do is put them in your Hammer's sound folder and they should show up in Hammer. Then you just have to place them along side the map file when you upload it using the same directory tree format such as that in Hammer.
NaturalGlitch 2017 年 11 月 21 日 下午 7:29 
I noticed you added some add-ons into your map, along with custom voice samples; do you have a tutorial on how you did it? I find walkthroughs and explanations, but they all seem to be using a different version of GMod than me/are so old they don't work.

If you could point me to the right direction, it would be very much appreciated.
Calogix 2017 年 11 月 8 日 上午 11:43 
wAIt so WHAT is this
Tyrex  [作者] 2017 年 10 月 24 日 下午 7:33 
LastZlo 2017 年 10 月 23 日 下午 12:15 
Kill Breen: Map edition.
Tyrex  [作者] 2017 年 10 月 22 日 下午 2:37 
Thank you! I've been spending these last few days trying to finish just the beginning section in the next part, I think people will find it interesting.
D4GG3R 2017 年 10 月 22 日 下午 2:22 
I like this... All the details the aylx voice is pretty neat.
Tyrex  [作者] 2017 年 10 月 21 日 下午 4:25 
@slimyslime11 Thank you!

@GojirafanNeptunia I will definitely try to make them longer. Some may be shorter than others if they're really difficult so people don't have to redo the whole map to get back if they die.
GojiraNekozilla 2017 年 10 月 21 日 下午 3:49 
Will the next parts be longer?
Dugong 2017 年 10 月 21 日 下午 2:04 
I like this so far!
Mr. Bouncerverse 2017 年 10 月 21 日 上午 10:16 
No problem!
Tyrex  [作者] 2017 年 10 月 20 日 下午 7:27 
Yeah it's still WIP, that's gonna be the next part, sorry, I should have stated that. Thanks!
Mr. Bouncerverse 2017 年 10 月 20 日 下午 7:10 
It's good so far, you definitely have my attention. Well done, but may I ask, did you intend for the second room to be just an empty dead end, or is it still WIP?