Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Recurve Bow
25 条留言
Lucas 2022 年 1 月 4 日 下午 3:12 
You do not do more mods that improves the texture of the weapons of Age of Mythology: Extended Edition? It still lacks mods of textures for the Egyptic spears, Atlantians weapons, Quiron and the Centaurs, etc.
Lucas 2022 年 1 月 4 日 下午 3:07 
What I mean is that if you could also make a version of this mod for the quiron and the centaurs because their bow is still with the original texture.
Callistonian  [作者] 2022 年 1 月 4 日 下午 3:03 
You have my permission to use any of my mods for whatever you want as long as you're also letting other people use your work and you're not monetizing anything. Go for it.
Lucas 2022 年 1 月 4 日 下午 3:00 
???
Callistonian  [作者] 2022 年 1 月 4 日 下午 2:58 
Go for it.
Lucas 2022 年 1 月 3 日 下午 2:44 
Very good mod! But could I make a version for Quiron and the centaurs?
Sam.H 2021 年 9 月 19 日 下午 10:35 
Not compatible with human unit visible upgrade
Karlar 2018 年 1 月 28 日 下午 12:28 
Well crap. Thanks mate! You make great mods. Keep it up. I hope you plan to create some new pantheons to cover Altantis and stuff. A LOTR and Rome nation mod would be cool.
Callistonian  [作者] 2018 年 1 月 28 日 下午 12:25 
OK well thanks for confirming that then. I will change the description. Was hoping FE didn't just make all models desync sensitive but looks like they did. So 99% of the workshop isn't online compatible.
Karlar 2018 年 1 月 28 日 下午 12:21 
These mods that change weapon looks and such are online compatible it says, but I can't use them in multiplayer.
Callistonian  [作者] 2018 年 1 月 28 日 下午 12:07 
I don't know what you mean by "skin mods" but I haven't tested it all models are desync sensitive. If they are, it's because you could shorten attack animation lengths by editing BRGs and cheat online and of course FE didn't put any checks in place, they just sort of made all mods desync sensitive except some textures.
Karlar 2018 年 1 月 27 日 下午 10:18 
For some reason, even the skin mods are not playable in multiplayer. What's up with that?
Callistonian  [作者] 2018 年 1 月 13 日 下午 7:45 
@Arwin - Not as far as I can tell. All of my attachments have been stress tested usually by putting about 100 of them on screen at once and having the untis fight with each other. There was no lag due to this. This bow has about as many polys as the archer using it so it's sort of like having two archer units instead of one on screen. So that won't increase lag.
Tom Jackal 2018 年 1 月 13 日 下午 1:41 
any performance impact?
Korben3D 2017 年 12 月 28 日 下午 5:23 
:O wow
Solrac 2017 年 12 月 26 日 上午 7:05 
legal
gtide74 2017 年 11 月 20 日 下午 10:15 
once again, thank you for actually making accurate weapon models
LaKaLvass 2017 年 11 月 15 日 下午 4:11 
cool :steamhappy:
[MG]Lion 2017 年 10 月 29 日 下午 6:33 
Nice! :steamhappy:
antunes797 2017 年 10 月 27 日 下午 4:26 
oi
⎝Etharon⎠ 2017 年 10 月 25 日 上午 10:05 
Keep up your work.
⎝Etharon⎠ 2017 年 10 月 25 日 上午 10:04 
This one is great work, amigo! Really. Thank u, for this detail of bow. Guys, this is multiplayer compatible. Downloade and like it now! :RyseHelmet:
Callistonian  [作者] 2017 年 10 月 22 日 下午 6:57 
Check the workshop :)
sirnori 2017 年 10 月 22 日 下午 5:53 
And the Jarl's weapon too.
sirnori 2017 年 10 月 21 日 下午 9:55 
This mod is great. Maybe in future make one that turns the Huskarl's weapon into an ulfberht?