Tabletop Simulator

Tabletop Simulator

Cool effects
32 条留言
LisanAlGaib 2024 年 10 月 21 日 下午 12:44 
WalBanger -UK-'s mod works great.
LisanAlGaib 2024 年 10 月 21 日 下午 12:33 
ALL of the assets in this mod are gone. It is a mod of nothing but a table now. You'll need to try elsewhere.
vicmo &knuckles 2022 年 11 月 19 日 下午 5:20 
sad but it is broken
WalBanger -UK- 2021 年 7 月 24 日 下午 3:18 
I have managed to recover some of these items and back them up...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2554037089
Lowrider93 2020 年 9 月 8 日 上午 11:57 
can you ask them to update?
[mooncaine] 2020 年 8 月 6 日 下午 9:31 
Sad to see this doesn't work now. Only the cubes are visible, even after changing their tint color's alpha to 0.
buergermania 2020 年 5 月 21 日 上午 9:56 
Thank you!
ImaTarget 2020 年 4 月 1 日 上午 8:51 
Propably Renderer issues. Even those it works with I cant ointeract with them after setting the alpha. Sadly broken.
Flyndad 2020 年 3 月 31 日 下午 12:34 
Hmmm,.. I wonder what the differences could be?
ImaTarget 2020 年 3 月 31 日 下午 12:14 
Setting Alpha to 0 isn't working for me sadly.
Flyndad 2020 年 3 月 31 日 下午 12:12 
Yes. They are Fantastic, and simply changing the Alpha color to 0 isn't too much trouble at all. As a matter of fact, there was a script writer that created a special mod that allow you to connect sounds AND these effect to other models, like dice! It is awesome. You can roll a dice and have a certain sound play on a specific result AND any animation you want to attach to it. As an example he used the tentacles so when you roll a 1, tentacles sprout out of the dice,. hehe,.. very cool.
ImaTarget 2020 年 3 月 31 日 上午 8:33 
Sadly the cubes are still very visible the effects ar top noth though.
Flyndad 2020 年 2 月 13 日 下午 4:45 
Was the transparency issue due to the new update ever resolved? Anybody know?
Cale 2019 年 11 月 11 日 下午 1:17 
There a couple effects that are usable despite the awful white cubes. So long as you lock them into walls you can still use the waterfall and fire breath effects. The ones I'm really bummed about are the blood and acid rain. If only those evil boxes weren't there.
tanman729 2019 年 11 月 6 日 下午 7:43 
can someone please fix all these useless cubes or send me something to replace the mesh with?
Lichtmeister 2019 年 6 月 18 日 下午 1:17 
Same problem here...
Whisper from beyond 2019 年 5 月 3 日 下午 6:21 
With the newset update from TTS the cubes can no longe be transparent, also much harder to grab for some reason on my end. Do you think this is fixable?
Luna Fate 2018 年 7 月 22 日 上午 9:21 
This is amazing!
Marquise* 2018 年 6 月 9 日 上午 6:29 
My GM uses these and they are amazing! So I am happy I found your workshop! ^^
Cornelius 2018 年 5 月 13 日 下午 10:10 
Hey! When I scroll out all the way, I get these weird black lines on the models. I'd like to use this map for a D&D campaign but that warping kind of messes things up, is there anything I can do to fix it? Thanks!
SaltyO 2017 年 11 月 5 日 上午 6:58 
No, I was just wondering what particle effects people had tried incorporating. Nothing in particular really, more more toys and fun. Thank you for doing all that work to improve the bag of tricks, I starred n' faved the mod. :) When playing RPG-oriented games players get a kick out this stuff when it comes as a surprise.
GrumpyJake  [作者] 2017 年 11 月 3 日 下午 11:02 
I've separated the effects into various pouches in my models workshop, if you care to check it out let me know if you see anything off. It was telling my I had local files in it, but not sure what they could be http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1190708214 . Are you looking for anything in particular
GrumpyJake  [作者] 2017 年 11 月 3 日 下午 7:16 
Oh ya, when i "expand" packages to take out of workshops they are already in motion. So i can only imagine expanding an entire workshop of effects lol. More of just a showcase of effects then you can copy/paste them or put em in a bag for use in your project. Hope you enjoy them
SaltyO 2017 年 11 月 3 日 下午 12:53 
Oh yes, there's nothing wrong with the FX themselves. Oddly, in linux, the FX are active while in the extraction window, so you can imagine the fireworks display when someone opens the package. As I recall on Win this might not have been the case.
GrumpyJake  [作者] 2017 年 10 月 31 日 下午 5:44 
there is also a block on the second row that seemingly does nothing, but click it to loop 3 and move it around to see smoke follow it
GrumpyJake  [作者] 2017 年 10 月 31 日 下午 5:42 
also for a lot of these effects i set it up so you can have it loop for continuous. or trigger it for just a single instance of the effect. and also a transparent and an opaque block option for the trigger single instance so that it's easier to move but you can't see the thing that you are picking up
GrumpyJake  [作者] 2017 年 10 月 31 日 下午 5:38 
oh also, a lot of times when i first load the workshop the table resizer doesn't work quick enough so you have everything falling off the table. If that is happening then click scripting, and save and play and it should just reload and my table resizes on my computer at least. I think that might be what you meant when you said an effect implosion lol since everything will just fall off the table and reappear at the middle of the table
GrumpyJake  [作者] 2017 年 10 月 31 日 下午 5:36 
oh i see, this doesn't happen to me maybe because of my system/ i have everything already cached sometime i will be putting this in my models workshop where i have everything sorted into bags so that everything doesn't load all at once. I can put it all in a bag though, that's no big deal
SaltyO 2017 年 10 月 31 日 上午 8:50 
One way around this would be to group the fx into bags.
SaltyO 2017 年 10 月 31 日 上午 8:49 
At least in linux, it loads all the fx at once when you expand the package in game. It's not bad it just kinda breaks things for me. Maybe not on other systems.
GrumpyJake  [作者] 2017 年 10 月 30 日 下午 10:05 
i don't understand maybe you can elaborate
SaltyO 2017 年 10 月 25 日 下午 8:14 
This is essentially a TTS Unity script implosion. If you expand this thing, be prepared for lots of errors and fireworks.