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Does that effect also apply for primary swords or only secondary?
Would you know have a idea?
I still want Blademaster Damage and Aim Bonus.
It is because enemies are not often in the blue movement range.
Since the middle of the game, the functions relating to the movement are expanded.
However, it is not effective at the beginning of the game.
I've restarted a new game like every other day because of issues with mods and stuff. I think I'm done with xcom 2 for the time being because holy hell does the mod support just suck.
Maybe it's because the mods unselected themselves and the load order got messed up? I can't really figure it out, the "alternate mod launcher" doesn't help at all.
About the Templars, you're absolutely right, however they often cannot make any use of their first action point during most of the mission and that feels like a waste. That's why replicating what this mod does for rangers, or otherwise considering some kind of use for their first AP might be worthy, so long no too OP. Cheers!
I've just done some more testing regarding the Katana, unfortunately I couldn't replicate any error with my mod. I don't use Grimy's Loot myself, I thought it was some loot pickup mod, and shouldn't affect this mod. If Grimy's Loot changed something regarding the Katana or the skill Blademaster then it could have an impact, I wouldn't have thought it would though.
Blademaster Momentum is a mod that does change Blademaster, if you have both at once/not start a fresh game after clearing out old mods/picking up a new mod then there will likely be a conflict. You might get both mods working or a potential crash, I wouldn't recommend.
Regarding the templars - I might look into that sometime. Rangers are high risk - high reward, so vulnerable but high damage. Whilst the templar with 100% accuracy and potential damage limitation is a far safer option. Depends what you want a unit less likely injured vs. more damage output - at least with fatigue you can cycle them or have both.
I have run into the same problem yesterday. I solved it by 'repairing' my XCOM 2 game. Disable all mods (may not be necessary, but that's what I did for extra safety), then go to Steam and right click on the game title; select "Properties"; select "Local Files" tab; select "Verify Integrity of Game Files". Expect to wait about 30 minutes at high transmission speed. When the process is done and the update completed, you can re-install your (previous) mods and all should work just fine. Hope this helps you.