安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@HotelKiloActual currently not working on mods and your free to use anything from this mod to make a simular TPF2 mod of your own.
Thx !
Activated industry mods are Industry Unlocker, Industry Tycoon and Overhead Crane
There sould not spawn on land lol
You can also just edit the config manually. It lives at:
C:\Program Files (x86)\Steam\steamapps\workshop\content\<your steam id>\1165791968
The file you want to edit is settings.lua .. and set Extractive_industry_cost, Manufacturing_cost, Producing_industry_cost all to zero and Fab_cost to false. Then the normal game pricing for resources and industries still apply ($8K to $15K to build most industries or resources.)
Great mod BTW. I absolutely wanted the ability to only seed resources and to build the industries that I wanted. This mod combined with New Industries 2.54 makes Transport Fever much more enjoyable.
In the last update they put in a way to do it without having to unload it afterwards but I have not been able to find the time to update this mod to use that method.
Folk may want to increase 'areaPerIndustry' in base_config.lua before generating a new map, otherwise there may be too many raw materials, and the challenge (and purpose) of carrying freight is lost.