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Bundles of 15 or 20 would make this mod more interesting.
@SuperChill - Thanks, great feedback/info! I'm in the middle of exams at the moment so updates will be rather slow the next few weeks :) I'll keep u posted!
Question, do all crafted poisons share the same ID? If so, one could theoretically craft arrows and dip them in recently crafted poisons for more uses than just one per bottle. 5 arrows per bottle would be more realistic, but that may just be something that can be changed via another mod.
As for realistic Arrows (as far as Skyrim is concerned):
I've seen several out there, but these should have some sort of added effect rather than 'travel faster' or 'hit harder'.
Magic arrow - "mental shock"/lingering magic drain
Blunt arrow - "head shot"/2 second paralysis (Or w/e works best, it should only be long enough to, figuratively, stun, not permastun. Perhapse you could have the same effect from a decent stamina ravage.)
Piercing arrow - "keen eye"/higher critical chance
Glowing arrows - Would be a bit more useful than the torches I think. Simply because you can grab and re-use glowing arrows.
I do like the other ideas for the timebomb as well, but, again, I think the material cost is a bit insane for lv 1-20 considering, by lv 20+, people will preffer a better, cheaper arrow. Require different levels of smithing for different arrows. Magic arrows can only be created after gaining that magic smithing/improving perk.
Sure wish shot location was relevant in Skyrim. Maybe next game.
"He's not going to be in Elder Scrolls VI." lol if you get the reference.