Stellaris

Stellaris

[1.8.-1.9] FTL Sidegraded [Support termined]
20 条留言
Helios Red 2018 年 3 月 3 日 上午 2:05 
we need to find a way to make a new warp/wormhole that works with the new system do what paradox refuses to do and we can do it better mods have always been better
Zweistein  [作者] 2018 年 3 月 1 日 下午 2:10 
At this point I would like to thank everyone who subscribed to this mod. It was an interesting experiment into what FTL in 2.0 could look like had they taken this direction. But at this point this mod has outlived it's usefulness. I will keep it on workshop for anyone wanting to revert to 1.8 or 1.9, but will not update it for 2.0.

Thank you again for your support.
Zweistein  [作者] 2018 年 1 月 29 日 上午 10:49 
The problem with adding in a fake wormhole research is that it wont work that way. THere is a mod out there that uses that method and the mod dev realised you cant build wormhole stations if that happens.

As for 2.0: I expect it to render this mod completely obsolete. The inital idea behind this modwas to acta as a bridge between how 1.0 FTL works and how 2.0 will work.
TheFirstPaige 2018 年 1 月 27 日 下午 4:32 
Could you try disabling the research of wormholes and add in a fake copy of it that gives the same result?
Also, with the FTL changes coming in 2.0, won't this mod become deprecated?
Zweistein  [作者] 2018 年 1 月 27 日 上午 9:34 
@TheFirstPaige I just did a couple more tests with dfferent weights, different wight modifiers and the end result is always that Wormhole tech never appears. Even in "Any" FTL method games. Not sure what is going on here.
TheFirstPaige 2018 年 1 月 19 日 下午 5:24 
Has it appeared before you changed anything? Try making a test version with ridiculously high chance of appearing, see if it spawns then. Otherwise the problem might be something else. From my looks into it, I can't seem to pinpoint what it might be.
Zweistein  [作者] 2018 年 1 月 19 日 下午 1:54 
It's a bu that I have spent extensive time looking at, but cannot find the reason for. It SHOULD be ther. If you use console commands it is there, yet it never pops up in the reasearch three.
TheFirstPaige 2018 年 1 月 19 日 上午 9:26 
During my playing of this mod I have yet to be able to research the wormhole tech, even if I have all the required techs and are using a scientist with a higher chance of encountering the tech. In fact, I had encountered Quantum Destabilizer twice and wormholes not once. I'm not sure if this is a bug or just some terrible luck on my behalf.
Kepos 2017 年 10 月 19 日 上午 7:21 
Well, Black Hole Travel is even working without an update. Just thought it might be interesting to probably get an engine pyramids structure to research.
Zweistein  [作者] 2017 年 10 月 19 日 上午 5:57 
I would like some feedback on the requency of warp or wormhole drive appearing. In my games I have seem warp a fair bit (I even realised that it can sometimes be salveaged form hostile NPC encounters). It feels like it's where it should be, but on the other hand I have seen more jump drives than wormholes. This might be a statitical fluke, though, because the pool of games is relatively small due to lenght of an average Stellaris game.
Zweistein  [作者] 2017 年 10 月 19 日 上午 5:57 
While black hole travel does seem interesting, it's not something I plan on incorporating into this mod. But if @XBagon ever updates his mod both mods should in theory be usable side-by-side giving you the experience you desire.
Kepos 2017 年 10 月 18 日 下午 2:31 
Had some time for testing, nice experience. Thought warp or wormhole drive may appear later in the game to be kind of tactical upgrade against other players or AI. Thx for localization support btw!

One idea:
I have used Black Hole Travel in my former games, which seems to me to be a good addition/enhancement for your FTL mod. Actually, I don't know if @XBagon is going to update it.
Zweistein  [作者] 2017 年 10 月 18 日 下午 12:25 
@kgptzac Yes you play hyperlanes only. The AI chosses based on what is the highest tech of FTL it has avaiable. It's going ot cosse warp 1 over hyperdrive 1, hyperdrive 2 over warp 1, etc. But I do not know how it would choose between Hyperdrive 2 and warp 2 or hyperdrive 3 and warp 3. I have sen one AI build a wormhole station but they still used hyperdrive on their ships. AI will always choose Jump drive over any other drive and psi jump drive over jump drive (it still thinks psi jump drive is objectively supperior).
kgptzac 2017 年 10 月 17 日 下午 11:51 
So I force hyperlane while using this mod... how do different AI empires choose either branch to warp, or stay hyperdrive?
Anarcotaku 2017 年 10 月 16 日 下午 4:53 
great idea! thanks
Zweistein  [作者] 2017 年 10 月 14 日 上午 5:44 
Thanks for mentioning hat. I never though about non-english localizations. I will go take a look right away. I'm also likely to take another jab at wormhole travel. I never really tested it with truly giant fleets (I tested it with up to 2.5k) and i have heard people telling me tht it cna take up to 2 months to generate a wormgole for 100k fleet.
Kepos 2017 年 10 月 13 日 下午 8:19 
Nice mod, giving it a try. Thx!

BTW, parts of the mod show underscore_txt for localized players. In my case downwind_time shows like this. Probably you could offer simple localization support by copy/paste the English expression for the major localizations? Thx!
Zweistein  [作者] 2017 年 10 月 13 日 下午 3:37 
My friends are always SO supportive of my work.
=CJW= Deathbane (K) 2017 年 10 月 13 日 下午 3:36 
Despite being autistic, seems legit.
Zweistein  [作者] 2017 年 10 月 11 日 上午 7:28 
Updated to 1.0.1 See changelog for more info.