ARK: Survival Evolved

ARK: Survival Evolved

Breedable Creatures Bundle-No Flyers
37 条留言
Protestratte 2021 年 6 月 6 日 上午 10:23 
Hi i see you add some spawn codes, are there codes for the wyvern, griffin and basilisk too?
PangeaGamer 2021 年 4 月 28 日 上午 9:39 
What about rock drakes? Can you make a mod for them?
Beaver 2021 年 2 月 25 日 上午 10:38 
Is this mod obsolete now? Can these be bred in vanilla now?
Father_hulk 2019 年 9 月 14 日 上午 8:20 
just wondering, is this mod bundle compatible w/ classic flyers?
Airadel 2019 年 5 月 12 日 上午 4:10 
Hello! I have a cluster of all the story arks, if I didn't add this to my Aberration would it not allow you to transfer the offspring or tamed creatures to Aberration? Or would they transfer and just not be able to be bred?
Plunders 2018 年 12 月 21 日 上午 12:39 
@123 classic flyers already did that, add this to your gameuser.ini:

[ClassicFlyers]
AllowWyvernBreeding=1
J:\ 2018 年 8 月 12 日 上午 3:30 
FYI it f*cks up spawning rates, at least for me(Aberration). Never seen so many Karkinos right next to eachother before https://cdn.discordapp.com/attachments/345946689192067082/478146694937313290/unknown.png
Orion 2018 年 7 月 19 日 上午 12:31 
Is there an option, where I can have breedable wyverns with classic flyers? because I tried with the other mod with flyers and it didn´t work. thanks for your atention.
Oriberus 2018 年 3 月 25 日 下午 5:58 
yes sorry I was wrong [Breedable Creatures Bundle] it was not this mod.
the mod should cause a Dragon overspawn with a friend on a SE server. Would be really great who you get fixed because the mod is popular with us in the cluster and on the Iceland and Ragnarok everything goes well.
JD  [作者] 2018 年 3 月 25 日 下午 1:35 
@Oriberus are you sure you dont mean the other bundle? i havent updated this one with aberration stuff for that reason.
Oriberus 2018 年 3 月 25 日 下午 1:20 
The mod is good but had to remove it from my aberration server !!! The mod provides for aberration for an EXTREME spawn, bundles of 10-20 crabs.

The whole river down through the marsh to the lake, all extremely full, have been in the 3 bundle in the woods and have attacked everything.

Great for organic polymer but the server suffers from it!
ItsMeTB 2018 年 2 月 10 日 上午 5:22 
Have I told you that you're beautiful? Because you are!
JD  [作者] 2018 年 2 月 10 日 上午 5:21 
@Invader Tim i will re cook it soon adding the aberrant variants
ItsMeTB 2018 年 2 月 10 日 上午 5:20 
Since we aren't getting the basilisk etc, will we have a re-cooked update for the TLC?
BioTheBunny 2018 年 1 月 27 日 下午 9:56 
@JD thanks! Keep up the good work.
JD  [作者] 2018 年 1 月 27 日 下午 9:55 
@CaptainBlaze i will be updating it with the new variants soon but not the basilisk and crab due to a current issue.
JD  [作者] 2018 年 1 月 27 日 下午 9:53 
@dillpickle997 since i also do believe the issue is caused by the game not allowing me to replace them it makes the issue harder for me to fix.
JD  [作者] 2018 年 1 月 27 日 下午 9:53 
@dillpickle997 i do plan on adding those two at some point but currently there is a spawning issue with them only, so for the time being until they are fixed they will most likely not be coming to this mod.
BioTheBunny 2018 年 1 月 27 日 下午 2:23 
@JD will you be adding basilisks and karkinos breeding to this mod? I noticed the breedable creatures bundle has them added.
Captainblaziken 2018 年 1 月 16 日 下午 1:01 
@JD So, how the aberration Verents/new dinos update to keep it up the great work
ItsMeTB 2018 年 1 月 4 日 上午 12:20 
Ok i didn't think so but the mate intervals were being weird so i had to ask.
JD  [作者] 2018 年 1 月 4 日 上午 12:15 
@Invader Tim to my knowledge this doesnt effect the global ini settings
JD  [作者] 2018 年 1 月 4 日 上午 12:14 
@CaptainBlaze yes, i will be updating the mod with the aberration creatures
Captainblaziken 2018 年 1 月 3 日 下午 9:41 
@JD So are you gonna Update so Abberation Dinos Version work aswell?
ItsMeTB 2018 年 1 月 1 日 下午 6:14 
Hey to your knowledge does your mod affect global ini settings for mating intervals? I keep playing with values on the global settings to lower the mating interval and seems no matter the dino, modded or not, they all are 16 hours in between mate times and my rate is at .35. Any ideas?
ItsMeTB 2017 年 12 月 20 日 下午 10:01 
Yeah no problem. Was wondering why my classic flyers was being buggy
JD  [作者] 2017 年 12 月 20 日 下午 7:12 
@Invader Tim sorry about that haha! thanks for letting me know about it though.
ItsMeTB 2017 年 12 月 20 日 下午 6:51 
yes it is! 1164331402
JD  [作者] 2017 年 12 月 20 日 下午 6:24 
@Invader Tim so the id in the description is wrong?
ItsMeTB 2017 年 12 月 20 日 上午 8:28 
omg after so long, i finally realize why i can't uninstall the regular bundle. you copy pasted the workshop id from the bundle to this no flyer one causing me and my server to use the bundle with classic flyers instead of the no flyer version. LOL
Captainblaziken 2017 年 11 月 29 日 下午 11:43 
@JD hey, did you change the spawns at all, because before I got the mod, there was a cave near my base that had a lot of Dung Beatles spawn in there, and the mod replaces the dung Beatles spawn wouldn't they spawn in the cave, yes i Reset my server and killed all wild dinos, ps the snakes spawned in the cave...
JD  [作者] 2017 年 10 月 26 日 下午 10:57 
@peixe prego I was planning to but there will be flyer nerf server settings in December/January for the base game which will work with my mods
Them Bones 2017 年 10 月 26 日 下午 10:23 
make a classic flyers version :D
[SBRBF] The Riverbearer 2017 年 10 月 11 日 下午 6:05 
@JD Thanks man. It's a big help. :)

@Zera_Fox Hm. That does sound simple. Makes me embarrassed I didn't know that. Oh well. Thanks for that help, I'll know what to do for other mods now.
Zera_Fox 2017 年 10 月 11 日 下午 4:48 
@Onix
You know codes aren't "made" right? They're just posted...
You can easily find the name of the creature you want to by going to your mod folder and locating the correct blueprint path for your command.
Here's an example:

admincheat spawndino "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'" 500 0 0 120

Now just replace the "/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP" with the file path of the creature you want to spawn and the correct level.

Folder you want is in Mods/<ID of the Mod> and search for "Character BP". It will bring up all the files ending with that for easy location and you can just check it's properties or whatever.
JD  [作者] 2017 年 10 月 11 日 上午 4:21 
@Onixflame i've started making spawn codes for my mods but have only done a couple as of now, i'll have it all done shortly
[SBRBF] The Riverbearer 2017 年 10 月 10 日 下午 4:46 
Is there any way you can make the creatures in all the mods you released be able to be spawned at specific levels? I mean I'm grateful for the spawn codes as they are, but with these I have to do it several times to get levels I want if I'm not out there looking to tame things in the wild.