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I was using this mod even if outdated until last patch before 14 jul and was working well.
but didnt test yet for new patch
Description says "Updated 1 Nov, 2018 @ 2:10pm"
And the launcher warns that this mod might be outdated.
Those who care about this wont use the mod ... simple as that
I and many others dont care if it "fits". Its a mod, its optional, etc.
Given the map size in game, a single turn probably takes weeks if not months. In this context, all armies should (to keep it simple) have about the same speed. Logistically there is much more going on in the backlines of an army than just its fighting regiments. There are support troops for food, repairs etc. But even if you ignore that, cavalry is slower than infantry when it comes to marching troops. Horses are quicker but tire faster and can only march for a limited time before rest. Infantry on the other hand can cover ground far more consistently resulting in faster marches in the long run. Cavalry would also be much slower in mountainous terrain and take much longer to build ships for, as horses need more space and bigger cargo holds.
Just one nitpick: Should Gyrocopters really be in the Artillery group and slow down armies?
Perhaps they require regular pit stops / maintenance / refueling, making them slower than marching infantry. Maybe it's not the tanks and copters that are slow, but all the coal they need to haul to fuel them. Without railroads and automobiles, hauling loads of heavy goods is no short order.
No, but Trakaan's Diversified Campaign Movement doesn't either. Jokes aside, the purview of that mod is to alter movement ranges by race, but it sets the Vampires and Tomb Kings to the 90%-120% range (which is totally average).