边缘世界 RimWorld

边缘世界 RimWorld

Living Battery [A18]
183 条留言
Spectre 2022 年 2 月 4 日 下午 10:34 
Bane882266 2021 年 6 月 8 日 下午 2:58 
I guess no update is coming?
How will I do my matrix playthrough now
lordsith54 2020 年 10 月 10 日 下午 2:53 
didnt work froze the game
crazykid 2020 年 5 月 30 日 上午 8:50 
update ! please
Enju Saion-ji 2020 年 1 月 27 日 下午 4:37 
pls update
Sasha Erin Alexain 2019 年 10 月 11 日 下午 1:55 
Updaaaaaate
Sasha Erin Alexain 2019 年 4 月 3 日 下午 5:42 
Update this for 1.0, please!
Bio[redacted] 2019 年 1 月 30 日 下午 5:25 
feel like this should have a mood debuff or at least batteries expire after being used
Skarsnik 2018 年 11 月 3 日 上午 5:45 
Well since this is never gonna be updated I guess I'll unsuscribe from it and just hope it doesn't mess up my main save.
Alchemistnezumi 2018 年 10 月 22 日 下午 9:30 
Sorry to be a bother, but is this going to be updated at all? 1.0 came out, and I really wanted to test this thing out.
Sasha Erin Alexain 2018 年 10 月 8 日 下午 7:04 
+1 for an update, this is such a fun mod.
Sinner 2018 年 9 月 25 日 下午 9:39 
must have PLZ update
Ulfric999 2018 年 9 月 24 日 下午 9:16 
Update to 19 please :)
Voymir Griffitz 2018 年 8 月 21 日 下午 1:16 
"Yuri is Master!"
Klonter77 von Planet77 2018 年 8 月 18 日 上午 3:57 
Nice deep scenario
Jakune 2018 年 6 月 8 日 下午 4:33 
Is there anyway we (or someone) could get a copy of the source so we can update this?
nephilimnexus 2018 年 5 月 21 日 上午 3:47 
This will go well with my all-droid game.
ReichLivesMatter 2018 年 5 月 17 日 下午 1:31 
Not connected to power. No matter what I do.
MellowSeven 2018 年 2 月 14 日 下午 9:38 
my first few worked fine. now any additional batteries i make say they are not connected to power.
LeGourmet003 2018 年 2 月 7 日 上午 6:50 
@Massive Damage The title does say living battery (ALPHA18) not Beta18 that may be why peoples say things. Either that or error from author in title.
Meid 2018 年 2 月 4 日 上午 7:12 
Can you add ones that work like CryptoCaskets and have bones deteriorate over time?
Sir Luis 2018 年 2 月 2 日 下午 10:40 
can you make another mod just like this but instead pf producing power it would help speed up research.the way it would work is you link this to a research bench and once a person is inside it you would gain like a plus 10 on research speed. lets say you conect a few of them together you create a hive mind or matrix that could research extremly fast. lets say you connected 20 of them together you could then link them to a big screen t.v and increase the joy of all those that use the t.v for joy by like 1000%.
MangoCobra 2018 年 2 月 2 日 上午 10:51 
@tobe can you answer some of the concerns in the comments? People say it isn't working, others say it is dead, etc
Azraile 2018 年 1 月 20 日 下午 1:08 
A computer that raises there mood while inside would be interesting. hehe Though the computer would take power to run!!!! what a waiste just throw them in there while there unconcious! No one else need know there is a person inside!
Boss 2018 年 1 月 17 日 下午 5:59 
Dead how?
The Imperial House 2018 年 1 月 17 日 下午 5:15 
this mod is fucking dead, whata shame
DrizzlinSyrup' 2018 年 1 月 10 日 下午 5:10 
Eat the red pill!
big fool 2018 年 1 月 10 日 上午 4:49 
what is this the matrix
Luther Manhole 2018 年 1 月 8 日 下午 5:13 
No I think my prisoners would willinging go in to a generator, the alternative is much worse.
Dust 2017 年 12 月 19 日 上午 1:10 
My friend pointed out your name is inaccurate since these generate power, rather than store power ;p
Antonino 2017 年 12 月 12 日 上午 8:40 
how the batterys work?
Sagan 2017 年 12 月 4 日 下午 6:00 
Idea... Add a super computer craftable which simulates life for people when they're in the battery, perhaps as a way to get prisoners to go in willingly. Do they want to be prisoners living in a shit hole or be a rich man in our matrix?
UwU_Bot0000 2017 年 12 月 4 日 下午 4:55 
whenever i build a new battery pod the battery pod wont connect to the grid. it just repeats that the power usage and output is zero even though it has an occupant inside and is connected to the main grid
Emilie Sackenball 2017 年 12 月 2 日 上午 9:06 
I just like the idea to create some living thing than translate food/ or any resource into energy.
The idea could be extended into a complex mod, offcourse depends if you want make efficient or some short of evil lab complex than capture / create living things for the sake of energy generation or any other amusing idea.
Emilie Sackenball 2017 年 12 月 2 日 上午 9:03 
@Trugo that just an "balance" idea, but obviously could be optional maybe the author is just making it for sake of amusing fun thing and not something to make it balanced/complicated.
Radium_Bullet 2017 年 11 月 30 日 下午 9:45 
It's not a huge deal, but colonists avoid putting prisoners into this like the plague. I have to forbid the entrances to any other cryptosleep pod before they place them in the batteries.
GIFShinobi 2017 年 11 月 23 日 上午 7:04 
What does it mean when it says not connected to power? The battery has a person inside and its next to the other batteries but it says not connected to power
Trugo 2017 年 11 月 21 日 下午 2:00 
@Etherdreamer A Food hopper is a good idea, and how about a trait that people get when they exit it (that is if they get to exit) saying "I was used as a battery..." etc (but with more detail like "I had food force fed to me..." "I couldn't breathe") But the idea of them dieing out is kinda boring if you have a thing were you punishing colonists by converting them for a battery for a day for eating the last lavish meal or something.
🎃 Moonshine 👻 2017 年 11 月 21 日 上午 10:24 
Abusing people as a power source, this is SICKENING!


Love it!
Times_New_Pwnen 2017 年 11 月 20 日 下午 3:08 
great mod
Tony Hawk 2017 年 11 月 20 日 下午 2:53 
Matrix?
Emilie Sackenball 2017 年 11 月 20 日 上午 1:58 
Imo the life force should end in some point, so the body will turn into a dry carcass.
Suggestion:
Add a switcheable energy generation till the body energy runs out.
Example
Low: Last a year
Medium: last 182 days
High: Last 91 days
When the time ends, the skeleton will not generate any energy anymore.
Unless you want turn into more like Matrix, you could add a food hopper to feed them and it will last till it die of old age?
Emilie Sackenball 2017 年 11 月 20 日 上午 1:50 
@basileousmaximos
I think you can go to the mod files and change to generate what you like
<li Class="LivingBattery.CompProperties_LivingBatteryBuilding">
<powerOutput>300</powerOutput>

(\Steam\steamapps\workshop\content\294100\1162766114\Defs\ThingDefs_Buildings)

Pamparampampamparam 2017 年 11 月 18 日 下午 11:07 
300 wats is nothing for sacrificing an able body.
Noir 2017 年 11 月 18 日 下午 5:20 
Lol that mod is crazy ^^
Seabornebook 2017 年 11 月 16 日 上午 8:10 
So are the pawns destroyed when they are in the battery like dead? Or are just in there in pain and can be brought out?
Trublade 2017 年 11 月 10 日 上午 4:29 
finally a use for those useless colonists. I like it
THAIPRO  [作者] 2017 年 11 月 4 日 下午 11:52 
@macdagi 오잉 애들 때려서 눕힌다음 클릭해봤음??
macdagi 2017 年 11 月 4 日 下午 10:08 
게이야.. a17에선 잘썼는데, a18에서 죄수들 못집어넣는다.. 아군 림들만 스스로 걸어들어가게 할수있네
bush wookiee 2017 年 11 月 2 日 下午 1:17 
matrix