Killing Floor

Killing Floor

Unicode Support V2 (Whitelisted) NO FPS DROPS!
16 条留言
Akela 2024 年 2 月 1 日 上午 12:53 
Please fix the links.
зузыш 2023 年 1 月 2 日 下午 1:13 
bro fix links pls
Boltte man 2018 年 11 月 3 日 下午 7:13 
...yes that has already been noted to death...hahahahaha Here have some :Dosh: for your trouble...
Happy Death 2018 年 11 月 3 日 下午 2:51 
Actually, there are FPS DROPS!.. And these drops are nuts! 20+ FPS instantly cut when you see unicode in chat.
Augmented_Orange 2018 年 10 月 16 日 上午 4:03 
This gives me 50+ fps drops, both in vanilla maps and barebones test maps.
I'm lucky to get 30 fps with this mod and no zed on the map, while without this mod I can stay at 60 during waves without a problem.
Luisitoxxx 2018 年 5 月 23 日 上午 10:51 
nice :D :P
Boltte man 2018 年 3 月 22 日 下午 6:53 
Hmmmm.....ok then it must be the original author who forgot the s....but still, you *could* have changed it for the better, but oh well...

After some more testing, I find that if someone spams the chat, it lags......this only reduces the lag to a point, but doesn't eliminate it altogether which is sad....:ftired::steamsad: I guess we'll never be able have full unicode support without lag...
EnriqueSW  [作者] 2018 年 3 月 20 日 上午 9:32 
Yes
Boltte man 2018 年 3 月 20 日 上午 1:30 
Only the UnicodeFontMutator mutator and nothing else?
EnriqueSW  [作者] 2018 年 3 月 19 日 上午 9:18 
uff I think I changed the file from point 2
Boltte man 2018 年 3 月 19 日 上午 5:19 
Which files did you modify for this change?
EnriqueSW  [作者] 2018 年 3 月 18 日 上午 8:29 
i don't think that I forgot the S, but yes if you chnage the right fonts and have the unicode font you can make it how you like it
Boltte man 2018 年 3 月 17 日 上午 3:01 
Or even better, add in description, that all you have to add to the KFMod.int file is look for lines:
FontArrayNames[3]="ROFontsTwo.ROArial18DS"
FontArrayNames[4]="ROFontsTwo.ROArial18DS"
FontArrayNames[5]="ROFontsTwo.ROArial14DS"
FontArrayNames[6]="ROFontsTwo.ROArial12DS"

And change them to:
FontArrayNames[3]="MyUnicodeFont.NotoSans12"
FontArrayNames[4]="MyUnicodeFont.NotoSans12"
FontArrayNames[5]="MyUnicodeFont.NotoSans12"
FontArrayNames[6]="MyUnicodeFont.NotoSans12"

Also, I think I found an error: mallFontArrayNames[0]="ROFontsTwo.ROArial24DS" - you forgot the S for Small unless that was intended?
Boltte man 2018 年 3 月 17 日 上午 2:55 
Oh, the only file you needed to include was KFMod.int, every other int files were exactly the same as the original source....
Boltte man 2018 年 3 月 17 日 上午 2:27 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1333416026

Console doesn't apply the same affect, what if I wanted to go back and re-read what was said? nope can't do that, because all the characters are in ~~~~

I also noticed the scoreboard doesn't display their correct name either.....so it'd be in ~~~~ again....
Banana Slamma 2017 年 10 月 12 日 下午 8:55 
niceu