安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The mod is either broken due to lack of updates, or the design was flawed from the beginning. Despite encountering numerous vagrant camps, almost none of the persons at these camps are recruitable, barring the rough average of one person per camp. To make matters worse, there are hidden stat requirements, or quite possibly, just a hidden dice roll that you need to recruit that one person.
Fail to meet those conditions or that dice roll, and your recruitment request is rejected outright, meaning the entire camp essentially becomes just a place to chill, but otherwise in no way able to fulfill your intended goal of recruiting people without use of force.
Really, this mod needs someone to pick it up and reconfigure things before it can really do as it was meant to, so if anyone out there happens upon this mod with modding experience, this is your chance to do a solid and fix this, as the state it's in currently isn't great.
Warning: You have to be overpowered to recruit the overpowered recruits.
Imagine you are Supergirl and you made a deal with Lex Luthor level of overpowered.
There is a fair bit of real estate in which the camps can be found. Check out Skimsands, Hook, and the Unwanted Zone. I've also seen one in Grey Desert.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1813805688
If you don't agree, I'll remove it.
Or is it made in a way that a character that refuses once will always refuse? I did try to recruit 4 different characters multiple times after the cooldown was over, and the only time I succeeded I recruited a scorchlander on first try, in the early game.
Now, don't get me wrong, love me some hard working drones and researcher princes, but these numbers don't seem right.
From my experience so far there have been few if any NPCs that are missing limbs and it would be a nice touch given the fact that they themselves are the riff-raff of society and frequently endure hardship.