边缘世界 RimWorld

边缘世界 RimWorld

While You're Up [b18]
299 条留言
kinngrimm 2023 年 11 月 1 日 上午 5:02 
question now is, does it work together with other hauling mods
Share The Load (id=1356838246)
Please Haul Perishables (id=2807630952)
Haul After Slaughter(id=2801452324)
Pick Up And Haul(id=1279012058)

and maybe even
Giddy-Up 2(id=2934245647)
Minecarts - Get Haul'n Update(id=2998019751)
kinngrimm 2023 年 11 月 1 日 上午 4:48 
i was literrally just adressing this on another mod 0_0
"You know how the pawns go somewhere, deliver stuff maybe even build something, but next to never, should something lay on the ground nearby do they come to the idear to take that back even if only for a meter towards the direction of their next task which maybe closer to a storage of what was laying on the ground next to them.

Has anyone ever solved that?"
and here you seem to have solved this. cybergasm *splush* ... sorry for that ^^
Jaakkid 2022 年 11 月 7 日 上午 7:24 
1.4 update?
ltcommandersz 2021 年 1 月 1 日 下午 2:21 
1.2 update ?
ReacK 2020 年 10 月 2 日 上午 11:17 
1.1 pls
nuggetdelicious 2020 年 3 月 1 日 上午 1:13 
1.1!!!
Loko 2020 年 2 月 25 日 下午 10:20 
will there be an update for 1.1??
森野桂马 2018 年 10 月 24 日 下午 11:06 
Thank you! I love it!:steamhappy:
kevlou  [作者] 2018 年 10 月 21 日 上午 6:59 
There's a 1.0 version available now, for anyone who wants to update:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1544626521
Vakaria 2018 年 9 月 7 日 下午 8:09 
kevlou  [作者] 2018 年 9 月 2 日 下午 7:27 
There's a 0.19 version available on the Workshop now. I don't know exactly what the differences are, but While You're Up seems to be more aggressive about finding these opportunistic hauling jobs than the base game.
BearBee 2018 年 9 月 1 日 上午 11:45 
I might be mistaken but I think the changelog notes for b19 indicated a similar functionality had already been implemented into the main game. Don't fret over it, folks.
BatCat 2018 年 9 月 1 日 上午 9:44 
Does this work with B19 and if not, will there be an update? This is one of my favorite mods and I'd hate to have to live without it from B19 forward
StryderFTW 2018 年 9 月 1 日 上午 12:46 
B19?
AliceTheGorgon 2018 年 8 月 30 日 上午 9:31 
@Lor
It's the same ID as in the URL of this mod:

1161112205
Jozay 2018 年 8 月 29 日 上午 12:52 
@Müslibär I was thinking the same thing
Lor 2018 年 8 月 28 日 下午 2:24 
I'm trying to recover a colony save by copying over a backup in offline mode but the backup doesn't have this mod, could you please let me know which ID it uses in the steam workshop content folder?
Ikta 2018 年 8 月 28 日 下午 12:23 
I can already say that it doesn't -_- or at least not in the way I think it should.
just a short explanation of what happened:
pawn just harvested a small field of rice to feed himself,
he then ignores the rice to go across the map to chop a tree
rice starts to deteriorate due to being left outside
he continues to ignore the rice until rice is gone...
Müslibär 2018 年 8 月 28 日 下午 12:11 
From the 0.19 changelog:
"Colonists now opportunistically haul items while working if their current target is roughly in the same direction."

The mod might not even be necessary if this change works like it's supposed to.
Kaleri 2018 年 8 月 28 日 上午 5:10 
0.19 ?
Lor 2018 年 8 月 18 日 上午 9:54 
God I can't believe I've played rimworld so long and haven't found this mod. I've gotten so used to forcing pawns to start opportunistic hauling jobs manually I never realised how much I was having to do it.

Was about to submit a possible bug report of an injured colonist deciding to haul the Orstrich they'd just killed but I see this is already a toggleable option.

Wonderful work, this mod should be included in the base game.
Djeeshka 2018 年 8 月 12 日 下午 8:16 
I have to apologize, my hunters wasn't hauling prays because stockpile was full. Great mod! :)
kevlou  [作者] 2018 年 8 月 11 日 上午 8:23 
Make sure you've also got HugsLib installed, and that it loads before While You're Up.
DreadLordNaf 2018 年 8 月 10 日 上午 9:12 
Hello I love your mod and thank you for making it. I keep getting this error below when playing the latest stable beta with your mod. The mod appears to keep working but I am not sure if it is causing other problems or not:

ReflectionTypeLoadException getting types in assembly WhileYoureUp: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0

Loader exceptions:
=> System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.


Djeeshka 2018 年 8 月 8 日 下午 1:10 
Is it possible to add toggle option to disable it for Hunters? Because it seems to prevent hunters from hauling their pray after killing it and continue hunting for next pray.

Overall it's very handy mod and I like it, but hunters problem is ruining it for me (especially on large map).
FallingUpstairs 2018 年 8 月 4 日 上午 5:11 
I'm not sure, but I think this may conflict with Fluffy's maintenance mod as an error message pops up and upon opening the architect tab it disappears (the tab).
Mongenfish 2018 年 7 月 21 日 上午 9:13 
Great mod, thanks! Any help you can offer to edit a save rws file? I sent a caravan, and since one member had a fit, they decided to stop outside my town and starve to death. :( Any help you could suggest greatly appreciated! Keep up the good work! Perhaps I should buy you a coffee?
The King of Nipples 2018 年 7 月 19 日 上午 2:42 
I hear it is incompatible with prison labor
kevlou  [作者] 2018 年 7 月 14 日 上午 11:25 
OK, we should be back in business. Let me know if things are still amiss.
Gallonidas 2018 年 7 月 14 日 上午 11:15 
Oh ok!! Should we wait ? Will it take long ?
kevlou  [作者] 2018 年 7 月 14 日 上午 10:58 
Sorry about that, was trying to fix a bug in the 1.0 release and the updates got crossed. I'm on itl.
Turkeynator 2018 年 7 月 14 日 上午 10:56 
Why is this one version 1 now? isnt it supposed to be B18?
MasonNasty 2018 年 7 月 1 日 上午 7:51 
No worries on the no changes, I'm sure you'll get around to it when you can.
In the meantime, thanks for the great mod!
kevlou  [作者] 2018 年 7 月 1 日 上午 4:55 
I'm leaving this mod at b18 for folks who don't want the unstable release, but there's now a 1.0-friendly version. Look for "While You're Up [1.0]".

Haven't had time to make any changes besides what's necessary to get it working in 1.0 -- but subscribe and enjoy!
Mrcalzon02 2018 年 6 月 19 日 下午 4:37 
super handy this, glad its around!
MasonNasty 2018 年 6 月 19 日 下午 3:27 
Exactly as the guy below me stated, there are many incidents where a colonist assigned to something such as cooking proceeds to haul leathers n such after each butchering. Or after cooking a meal, the colonist will try to organize my entire base "on their way to the refridgerator".

I've tried the reduce cpu usage in the mod settings, and I saw improvement, however, it was minimal. Perhaps a slider could be added to set the max distance to trigger While You're Up?
A more versitle way to remedy various encountered issues would be to add a toggle box for each colonist which stops them from using the mod.

Just had to add my two cents because I love this mod. I would, however, love to be able to have a just little bit more control over it.
zanglebert 2018 年 6 月 14 日 上午 11:38 
(comment 1/2)

@kevlou Seriously, one of the most important mods for this game. Should be added to Vanilla!
Also, I'm suspect your program logic is far from trivial (e.g. avoiding infinite loops). Really clever.

Okay, so there's one small problem I have: The effect of this mod can be a bit too 'aggressive' sometimes... Here's an example:

Billy is close to a wall blueprint, with just enough wood nearby to finish that wall. I really need him to build this wall /now/ because it fixes that gaping hole in my freezing chamber. Did I mention it's noon on the hottest day of summer so far?

So I tell him to prioritize building that wall, but now he decides he should also deliver wood to the 20 wall blueprints half-way across the map.

Okay, sure. Only now, the wood lying around nearby isn't enough anymore, so he needs to run to the stockpile first to get wood for all the blueprints. Meanwhile, my priceless elephant meat rots away (I promise, it's elephant steak. Not made from raiders.)
zanglebert 2018 年 6 月 14 日 上午 11:37 
(comment 2/2)

I already tried the 'minimize CPU' option, but it doesn't seem to make any difference here. I could think of two ways how this might be addressed:
(1) Add an option to the Mod settings: "Don't use 'While You're Up' functionality when user gives 'prioritize' command"
(2) Add an extra job button: "Prioritize (focussed)" (which uses Prioritize with Vanilla behavior)

Not sure if you're still actively working on this mod, let alone if you have the time to do so, but I wanted to throw it out here, because this is one of my favorite mods. Thanks!

P.S. Sorry for the wall of text!
TR 2018 年 6 月 10 日 上午 4:26 
I use this mod. It works great. I would prefer if this was a "trait" rather than a general behavior. Maybe as an option ? It would be more immersive for me - because there are always people that are jerks who don't care to be efficient. It would feel mor real for me if only some of my population would show the bahavior.
lilwhitemouse 2018 年 5 月 29 日 下午 8:11 
I'm sure so very many of us want a partner who will do that...
Tsukengnek 2018 年 5 月 28 日 上午 4:20 
I want a mod with a "clean for yourself" thing. Like miner will clean after mining, cook will clean after butchering, and so on. Maybe someone did it already? Or maybe someone will?
I can see it just like this mod, a person after finishing any job should look on the ground and think "is it dirty HERE? Well, i'm a good pawn, i will clean it"
Tartarus 2018 年 5 月 15 日 下午 2:26 
Hey, I don't know if I'm using it wrong but I don't see my colonists doing this. My miner goes and mines all the steel but then doesn't haul any of it back. Am I just operating it wrong?
Huhn 2018 年 5 月 13 日 上午 4:48 
Really a must-have mod, it's infuriating how often you have to micromanage otherwise just to get a few stacks of wood back to the base
Thelockenessmonster 2018 年 5 月 11 日 上午 9:22 
does your mod use anything to do with "Toils" as hat is where i am guessing may come from here. as it is a hauling error...i canot access this save as it crshes back to the menu with this added to the error log
Thelockenessmonster 2018 年 5 月 11 日 上午 9:20 
not 100% sure but think this may be an error with your mod, it is all i can think of, other than medieval times, and i have alredy posted there
Nathan with job HaulToCell (Job_181322) A=Thing_MedTimes_MealJerkedMeats129676 B=(152, 0, 133) tried to get CurToil with curToilIndex=1 but only has 1 toils.
Verse.Log:Error(String)
Verse.AI.JobDriver:get_CurToil()
Verse.AI.JobDriver:get_HandlingFacing()
Verse.AI.Pawn_JobTracker:get_HandlingFacing()
Verse.Pawn_RotationTracker:UpdateRotation()
Verse.Pawn_RotationTracker:Notify_Spawned()
Verse.Pawn:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Spawn_Patch1(Thing, IntVec3, Map, Rot4, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Krypt 2018 年 5 月 3 日 上午 7:30 
Feature request: disable mod features for drafted colonists.
Lauri7x3 2018 年 4 月 21 日 下午 4:02 
such a great mod. awesome work
BadBad 2018 年 4 月 12 日 上午 10:30 
This mod address the game flaw that I hate the most.
Send a fella to deconstruct a ship part in the end of the map and the guy comeback with empty hands.

Keep up the good work
mesi 2018 年 4 月 12 日 上午 7:31 
Great mod. However i noticed that pawns will opportunistically haul even with hauling disabled. Even including my one pawn who is incapable of hauling... although i do have the "pawns are capable" mod, so she just hates it.

@Ironbuket i haven't noticed any issue at all with cooking fine meals. Dunno about the mental break issue however.
Ironbuket 2018 年 4 月 10 日 上午 7:42 
I would like to use this mod, but can anyone confirm have the recently reported issues with cooking/hauling loops and queued work not being cleared when there is a metal break been fixed?