XCOM 2
Prevent Items From Being Consumed
14 条留言
zin 2023 年 4 月 9 日 上午 9:09 
Yay!
XpanD 2021 年 8 月 27 日 上午 7:37 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, goes great with the infinite item mods I usually run.
TheyCallMeVincenzo 2019 年 10 月 15 日 上午 7:08 
I'm gonna download and use this mod. Does this mod change the description of the item in-game so I remember that they are being affected by this mod?
Rifluvr 2019 年 6 月 1 日 上午 8:37 
Thank you very much!
Philadelphus 2019 年 4 月 22 日 下午 6:23 
Finally, a reason to use these items! Consumable items just seem so out of place with the rest of XCOM 2's direction. Thanks.
Dragon32 2019 年 2 月 18 日 上午 11:59 
Thanks for the update, Jace the Ace.
Cahos Rahne Veloza 2018 年 1 月 29 日 上午 11:28 
The mod is partially working for me in that "Overdrive Serums" and "Refraction Fields" are not being consumed as intended, but "Sustaining Spheres" are getting consumed regardless.
花兔 2018 年 1 月 21 日 上午 12:30 
Compatible with?
[WOTC] New Promotion Screen by Default
John  [作者] 2017 年 10 月 9 日 上午 5:27 
@Jim Raven just change the ini settings in this mod to NOT override overdrive serums, then it should use all the settings in that mod.
Jim Raven 2017 年 10 月 9 日 上午 5:15 
i am using a mod called "Permanent Overdrive WOTC" which does the same thing for that item plus changes it a bit. will i have conflicts using this mod with that one?
Brownninja97 2017 年 10 月 8 日 上午 2:51 
Awesome, finally makes those two viable options for me.
John  [作者] 2017 年 10 月 7 日 下午 7:05 
Yes, that should be the case.
José 2017 年 10 月 7 日 下午 5:15 
Sooooo... if you set charges to '0,' does that mean we could make the items cooldown based?
Scrooge McDuck 2017 年 10 月 7 日 上午 3:44 
Just what I was looking for. Thanks!