安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Unfortunately, gmod uses the newer L4D style navmesh generation, which can use an unbounded amount of memory and eventually crash the game on larger maps like gm_atomic (and some of the other maps I've released navmeshes for). I generate these navmeshes on SourceSDK 2007, and then port them to gmod. I also hand-edit the navmesh to make up for the areas where automatic generation doesn't do too good.
Specifically on gm_atomic, you'll only get the navmesh for the starter room (like some people seem to have done) if you use the built-in generation without extra setup.
but i can give you link to a list of addons me and my friend were collecting
i want to keep it private soo it is set on friends only
i will try to find another way.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=527885257
HOW DOES THIS THING WORK
how can I enable it outside spawn area
what is wrong with gm_atomic
are people dumb
I have a sneaking suspicion there might be other addons that try to add their own navmesh, which might be getting loaded instead of this one. Can you upload a list of your addons somewhere so I can take a look?
it dosent work at all