安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I never realized it's this mod until today. I deactivated it, and the phenomenon stopped immediately in the next battle.
I'll see if performance drops during missions w/Lost.
(Really, Hunter? You are a Shell-Shocked foe of the Reapers, and you stood on an explosive platform whilst my Reaper was in range and had Remote Start? Worth the swarm. The Purifier blowing up later was minor in comparison.)
[0162.10] Warning: Warning, Failed to load '[WOTC]RagdollCollision': Can't find file '[WOTC]RagdollCollision'
XCOM 2 had it collision applied, but somehow it's disabled in WOTC :/
I just finished playing through a Rescue Haven Survivors mission from "Additional Mission Types Redux" and about three quarters of the way through things were really chugging. About 10 FPS.
Now that mission type is full of the Lost in an abandoned city. So I was wondering if the Hghlander toggle for ragdolls could be dynamically switched on and off depending on whether the mission's got the Lost sitrep?
I pretty much played through a whole WotC campaign with this mod enabled and this most recent mission is the only one where I've felt the need to exit the game and disable the ragdolls. Having some kind of funky scripting doing that for me automagically would be really lovely.
If it's not possible then no worries, I can just do what I've done this evening: manually do it.