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It is fully compatible, but because M&T uses population instead of developpement, the "Empire level" modifiers trigger way too early in my opinion, an example would be, when i played as Byzantium, i had the "The One Empire" modifier by the time i reconquered Anatolia, which is a bit off putting, considering "The One Empire" modifier, i would imagine would have to emcompass the Entire Europe. Just a suggestion and thanks
And, do you remember what the last thing was that you did before it crashed? Especially if the mouse cursor was on a specific icon or something?
Everything has upsides and downsides.
It is for you to decide what you value more.
E.g. for the military reforms, if you play a big country and are starved for manpower, its probably more important to get manpower instead of forcelimit.
On the other hand, if you are a small country, it can be very beneficial to sacrifice manpower to get a bigger forcelimit to be able to beat a big army.
The higher the MIL value of the ruler is, the better the reforms are, too.
At 6 there are reforms with only minor downsides.
It would be nice if you could fix it.
Is it realistic? Yeah, I suppose, but I would also like something to do in the meanwhile.
This would destroy any compatibility with other mods that change institutions even slightly.
I'd rather be able to combine my mod with any other mod and be sure that it is compatible, though.
Also, they lose one diplomatic slot and gain +0.25 yearly prestige and +5% institution spread.
The malus is halved and the bonus doubled for electors.
I kid, I kid. The "Culture" modifier is your expansion level. It progresses from "Tribe" to "Society" to "Culture" to "High Culture" etc. up to "Eternal Empire" and models the different challenges at different empire sizes.
The smaller a country is, the bigger the malus to settler growth, since you simply do not have the amount of people to throw at colonies as e.g. the Spanish or the English.
If you acquire more land, you'll colonize more quickly, but you'll get bigger maluses of other kinds, like increased stability cost and global unrest.
Sorry for the wall of text, did that make sense?
Every province get disease break out
Every month a negative event
Even Ottoman dare not to blob in this mod
Shouldn't it increase it. if anything else ?