全面战争:战锤2

全面战争:战锤2

Better Imperium Penalties (WH2/ME)
32 条留言
Trepen0004 2022 年 7 月 1 日 上午 5:36 
I cant find any confirmation whether this works for player and AI together or just player? I am looking for a mod that affects both to prevent some factions from steamrolling
Krb 2021 年 3 月 4 日 上午 9:22 
good mod
Commodus 2021 年 1 月 3 日 上午 11:25 
Are the affects the same for Tkings?:)
Karl Franz 2020 年 11 月 1 日 上午 10:22 
just a heads up, imperium levels DO effect you if you play as Chaos or Beastmen. The difference is how many settlements you raze instead of occupy.
MichaelKeaton 2020 年 5 月 4 日 下午 7:03 
is there a mods that remove imperium?
Rachel L 2020 年 2 月 5 日 下午 1:21 
This mod doesnt seem to work well with Loreful great power penalties. Can you make a version that doesnt have the diplomatic penalties?
Asmodeus 2020 年 1 月 25 日 上午 8:43 
is this compatible with sfo?
antenociti 2019 年 10 月 29 日 下午 2:01 
No longer appears to be working "entirely" with Radious Mod - I have it installed via Kaedrins Mod Manager and whilst I am seeing the -30 Great Power for most factions, it is still -60 for some factions. (Playing as Empire, using Radious Mod, Goromadny, Helspire and Vannaheimlings are showing -60 for Great Power, whereas Sarl is Great Power -15. ) It is possible another mod is interfering with this, although KMM shows no conflicts...?
28 Woo 2019 年 9 月 19 日 上午 12:35 
Does this mod compatible with "Sebidee's NO GREAT POWER PENALTY" ?
Zarkis  [作者] 2019 年 4 月 28 日 上午 9:00 
The mod is so simple it will never need a update.
cybvep 2019 年 4 月 28 日 上午 5:23 
Everything started working again :). The steam workshop doesn't show any new updates, though (last one is dated "31 Oct, 2018 @ 5:53pm"). Maybe it's because of the CA's mod launcher fixes?
Zarkis  [作者] 2019 年 4 月 27 日 上午 1:12 
It's actually a vanilla thing. CA removed the icons from the effect bundles a while ago. If you look into my mod, you see that I am readded them.
DingoEatingBaby 2019 年 4 月 26 日 下午 4:14 
Zarkis, if you find the table/entry that controls whether this shows up, i'd love to know. I've got my own custom imperium mod, and i'm almost certain one of the other mods i use is stopping the tooltip at the top and in faction effects... I just cant for the life of me figure out which mod.
Zarkis  [作者] 2019 年 4 月 18 日 上午 7:39 
I will check that out.
cybvep 2019 年 4 月 17 日 下午 11:59 
Hi there. I like this mod a lot, it's good for balance and makes diplomacy a little bit more sensible. However, the mod stopped working properly after the latest update. I'm playing Ikit Claw in the ME and I don't see a tooltip with any growth/income penalties.
Zarkis  [作者] 2018 年 12 月 6 日 上午 8:15 
Yes.
Dath 2018 年 12 月 5 日 上午 11:37 
Do the negatives from this affect the AI as well?
Zarkis  [作者] 2018 年 11 月 15 日 上午 3:28 
Yes, it doesn't need any updates.
Laughing Forest 2018 年 11 月 14 日 上午 11:41 
Does this work proper-like after VC?
Zarkis  [作者] 2018 年 10 月 31 日 上午 9:54 
Reuploaded.
Son Nanomachines 2018 年 10 月 30 日 下午 7:08 
TheHippie 2018 年 8 月 30 日 上午 8:45 
Hello, I wondered if you could explain how Imperium level is calculated. I've searched all over but I can't find any info or threads about what it exactly is. Cause my setup of mods keeps triggering Chaos invasions increadibly early on (Higher Tier Starting Capitals, Legendary Confederations and the recent Old vs New mods from Shaky_Rivers.) Which makes me fight multiple fronts and campaigns at the same time, but I think it's triggering Chaos Invasions as early as turn 10-20 and I wondered how I could go about changing that, I know little about modding. But I would like to make a mod to change the values that determine imperium level to fit mod setups like mine.
Veltsted 2018 年 7 月 8 日 上午 2:29 
SFO is shit
Zarkis  [作者] 2018 年 3 月 12 日 下午 11:24 
No. SFO has some other changes.
CunningSTOX 2018 年 3 月 12 日 下午 7:31 
Does SFO already have this?
Zarkis  [作者] 2018 年 2 月 10 日 下午 8:15 
Small patch: I replaced the order penalties with a growth penalty. People playing on higher difficulties have enough order penalties already.
Zarkis  [作者] 2018 年 1 月 4 日 下午 3:48 
I don't think the AI is affected by imperial penalties. But I am not shure. If so, the mod works for the AI too.
Foxtrone 2018 年 1 月 4 日 下午 1:57 
Is the ai also affected by this?
Who the Fok 2017 年 12 月 4 日 下午 3:04 
im looking for a mod that will punish the top player more. does this increase difficulty? I want great powers to have to actually try to maintain relations. I know when im playing i aim to take out the top faction always and the great power penalty in vanilla seems to start too early and isnt powerful enough when top players become double triple your size. i will try this mod though in my radious mod game
[FLG]DoJIN 2017 年 11 月 5 日 上午 5:37 
good!
Zarkis  [作者] 2017 年 10 月 31 日 上午 1:01 
Small update that makes the great power penalties visible on the camapign map and the faction screen. Now you know what you have to deal with if you expand too much.
jpinard 2017 年 10 月 7 日 下午 3:24 
Nice - thank you!