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I want to revive this as a way better mod but no idea when that'll be.
Still want to revive it and make it better but I've been wrestling with how to make it worth using, and how it'll play with 'Sins of the Prophets'.
I'm confused what it might be but glad it fixed itself for you.
Genuinely can't see a reason that bug would start if the game hasn't been updated, and I don't have the old files.
When I figure out how to implement the next version that should be fine.
They show fine in my game, but I believe you, I'll ask some Steam friends to test it too. I want to republish this asap anyway so it's not too bad.
I think there's a "Covenant" class added in this mod but it has a placeholder shipset that should only break if the base models are broken by another mod :p
BTW the revival mod is still a thing, I've just been stuck how to make it better than this without competing with Sins of the Prophets.
You may be interested to hear I'm republishing this without the original mod requirement (most of his resources were edited from Google anyway), I'm just trying to make it compatible with other mods (especially Sins of the Prophets) and actually worth downloading.
I'll post a link and update this mod pointing to it when done.
Also you (and anyone reading) should know I might eventually take off the required file since it's so outdated, and incorporate/remake it myself [maybe as a new mod].
that would be helpfull thanks!
I didn't touch the civics, just labelled these species as 'Biological'. I will be on the look out in my own game for similar!
I'm even more confused but whatever, I can't make it bug any more :|
I love the Halo species, I owe it to the franchise and the original mod author to keep them working.
I'm hoping to figure out the issue by the time -New Ship Classes- is updated.
For once it was easy.
The ships on both work.
The portraits of Sins' are not updated though, at least for now.