安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






havent tested it in mp
VERY fockin nice, so WHERE i suppose to find this folder if i have none?
You get extra content in FOC
TIE Defenders, Interceptors and so on. You don't get those in regular EAW
the consortium needs corruption to advance tech level
the biggest problem with that is that the consortium advances tech level by stealing tech from corrupted worlds
@General Brooks well the mod works by removing the consortium from the gc map and leaving the planets empty
a way to fix it would be to fill the empty planets with enemies so you cant just go and conquer a bunch of planets at the start
one of the future aims of the mod as TechPriest-Hybris and i discussed was to fill the empty planets with black sun pirates (just like it was in eaw), but i'm currently very busy with uni and TechPriest-Hybris was busy as well (or so he told me)
otherwise that's just how unbalanced the game is, and fixing that (by making ai more aggressive, changing prices/income) is not currently under the mod's scope
once you install it, you start the game normally, got o options -> mods and select whichever you want