XCOM 2
Chosen No Forced Bleedout Tweak
14 条留言
Zaku II (Alias WatcherZigzagoon) 2022 年 4 月 21 日 下午 7:16 
One one hand, I'd prefer to have my troops bleed out over dying outright, but this mod DOES still make sense if you think about it; the Chosen are indeed meant to be deadly.
aegis 2020 年 9 月 3 日 上午 4:26 
is this still compatibel with chosen ai mods such as A better chosen
thryllth 2020 年 1 月 5 日 上午 8:08 
So the assassin is able to reliably oneshot rookies using this and WOTC Alternate Bleedout Mechanics. At least it makes them useful to keep her from doing the same to troops who actually matter.
What's An Airport? 2019 年 9 月 16 日 下午 9:38 
While it could make the late game more challenging, I'm worried about something like the Assassin getting a guaranteed instant kill in the early game. Maybe have the kill chance start at can't happen in the early game and scale to 60% to happen in the late game.
Juravis 2018 年 11 月 7 日 下午 10:48 
I'm using 20% right now. Since it's not 20% bleed, 80% death and the other 80 is a normal bleedout it's reasonable. But most people probably read your mod as "40% to bleed, 60% to kill".
花兔 2017 年 12 月 19 日 下午 10:49 
Compatible with
BleedOutMod
?
Nazo 2017 年 10 月 4 日 上午 11:58 
i find the promblem with the whole thing is that a chosen charges into an entire squad of xcom troops in an attempt to take one person alive or one persons intel. its like you only need one so kill the other five as they fire at you as you charge to try and get that one unlucky sap that got knocked down for the second that i was distracted by a more pressing threat.
angelofshadows95 2017 年 10 月 3 日 下午 3:54 
Is it possible to make it so that it scales based on the Chosen's training lvl?

In other words (and more thematically speaking), the more knowledge they have about XCOM, the less picky they are about capturing soldiers.
Charmed  [作者] 2017 年 9 月 30 日 上午 5:55 
@marshmallow justice Elena and Mox on that mission use character templates that cannot be critically wounded, so they bypass this. I'm pretty sure there are other exceptions but as a general rule Chosen can't kill soldiers.
marshmallow justice 2017 年 9 月 30 日 上午 1:01 
I swear Chosen did kill soldiers sometimes. On the Lost and Abandoned mission, I've had the Assassin straight up crit kill some of my units in her first turn after thr cutscene.
Charmed  [作者] 2017 年 9 月 29 日 下午 10:21 
Counterargument: hell of a lot easier to capture a soldier whose squadmates are KIA. They have dazing attacks, no reason to put such an artificial mechanic as forced bleedouts from their weapons.

@Tsunamy I'll see about that if I develop this further. Also thinking of making crits bypass the roll, but its just a quick tweak mod.
Dęąth Viper 2017 年 9 月 29 日 下午 9:37 
exactly. the whole purpose of the chosen to to reclaim what they can from live soldiers so killing them would defeat the purpose of the chosens job. but this mod is pretty cool maybe the chosen just decided fuck that soldier Imma kill him cuz I can haha
Vaeringjar 2017 年 9 月 29 日 下午 7:37 
It makes sense though. The aim of the chosen is not to kill, but to capture and extract information in order to find the commander.
Tyrant 2017 年 9 月 29 日 下午 6:12 
I have a request. Could you make the values configurable to your amount of cover from the attacking Chosen?

For my campaign I would configure it in this way:

If you are hit while flanked by a chosen, you die
Half cover is about half chance
Full cover is no chance of dying.

Though perhaps they could have a separate value for their melee attacks since cover isn't a consideration there...