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As for the burst fire, well even tho the gun is a "beam" it is still using the bullet object and sprite as the hitbox.
So with my other gun the acturle spartan laser has a splash damage when it colides with anything and through burst fire I was able to implement a "splash damage".
•The giant ammo numbers are meaningless to the player.
•The giant crosshairs take forever to go back to normal, and completely negate the range of the gun since we can't aim it then.
•Not sure why "Burst" is 5 since it doesn't have burst fire.
•The size of the gun is pretty good for what it is, though it looks like some kind of aquarium? lol