Divinity: Original Sin 2

Divinity: Original Sin 2

Good Chemistry - Classic Edition
23 条留言
fireundubh  [作者] 2018 年 9 月 8 日 上午 4:56 
os485 2018 年 6 月 21 日 下午 12:30 
can you please update the mod?
rhaevyn.hart 2017 年 12 月 1 日 下午 3:43 
Fireundubh - How about Alchemical Accuity?
Salty Dog 2017 年 11 月 16 日 下午 9:04 
Mod didn't work for me, i suspect because of the load order, as it was under some bigger ones like Crafting Overhaul and Recipe Unlocker.
fireundubh  [作者] 2017 年 11 月 12 日 下午 11:17 
@Xo3: Yup. I haven't updated the mod itself yet.
PrinceCuddles 2017 年 11 月 11 日 下午 12:02 
This mod comes up as Alchemical Knowledge in game for me.
xel 2017 年 11 月 5 日 上午 10:23 
Cool mod. Thanks
fireundubh  [作者] 2017 年 10 月 24 日 上午 8:08 
I released a new mod: Auto Identify . Check it out!
CrazyIvanTR 2017 年 10 月 16 日 上午 1:17 
"A Taste of Rivellon", it covers all the stuff you can taste and it's relevant to the game.
SenatorBrutus 2017 年 10 月 10 日 下午 10:54 
Apothecary 101. Thanks for the mod!
fireundubh  [作者] 2017 年 10 月 6 日 上午 6:59 
No update required for Patch 3.
SourceShard 2017 年 10 月 5 日 下午 7:31 
How about [Connoisseur's Digest]
It applies moreso to food then just potions.
fireundubh  [作者] 2017 年 10 月 5 日 下午 5:35 
I really hate the name of this mod. Anyone have any better ideas?
fireundubh  [作者] 2017 年 10 月 4 日 上午 3:12 
@FieserMoep: Check my workshop.
FieserMoep 2017 年 10 月 3 日 上午 9:28 
Nice to hear! Will check your workshop then!
fireundubh  [作者] 2017 年 10 月 3 日 上午 9:27 
@FieserMoep: I have a mod that unlocks all recipes. Just haven't released it. :D
FieserMoep 2017 年 10 月 3 日 上午 9:17 
Nice mod! Is there a chance for a mod that initially unlocks all the recipes too?
Kinda tedious to manually unlock them time after time and double checking the Guides/Wikis.
Poop Smoocher 2017 年 9 月 26 日 下午 10:26 
Ah, like I said I keep restarting with various friends so I'm 50+ hours into the game and haven't escaped fort joy yet lol. But yeah I see what you mean!
fireundubh  [作者] 2017 年 9 月 26 日 下午 10:23 
@Poop Smoocher: I will make that a separate mod if I can figure it out. As for the fun, when you have a high Luck stat, you drown in rare/epic/legendary/divine items. You can't open a barrel without finding one or two. Identifying each item becomes tedious and boring.
Poop Smoocher 2017 年 9 月 26 日 下午 8:53 
This is great. After starting over with various friends it gets tedious to keep seeing everything as Unknown everytime.

I think you should either leave the unidentified items alone or make them into a separate mod. Part of the fun of getting a rare item is the mystery of what it'll be. :)
baardvaark 2017 年 9 月 26 日 上午 9:31 
There's an IsIdentified parameter for items, maybe you could add that to random modifiers? Not sure if that would work. Also, this may break Five Star Diner, which I think might depend on the unknown status of items. That's how it was in the first game at least.
fireundubh  [作者] 2017 年 9 月 26 日 上午 6:11 
@Krusty: Me too! I tried eliminating the Identifying Glass altogether, but I guess the unknown states of randomly generated weapons, shields, and armor are hardcoded. :steamsad:
Krusty.! 2017 年 9 月 26 日 上午 5:18 
Thanks for this mod, this is a QOL mod for me :)!