XCOM 2
Extract Corpses WOTC
264 条留言
khumak 9 月 25 日 下午 5:19 
Purifiers definitely seem to have wierd issues if you carry the corpses out manually but the fulton harness seems to work great on them. Have had zero glitches with that on any corpses so far aside from the fact that saving and reloading seems to reset the charges, so that could be exploited to get infinite charges per harness instead of only 2.
khumak 9 月 19 日 下午 3:28 
Very nice mod for LWOTC. Makes it less annoying trying to build up enough of the rarer corpses to keep your research and upgrades rolling. Without it you wind up with hundreds if not thousands of trooper corpses and not enough of the rest.
Landar486 8 月 28 日 上午 10:46 
also confirming the purifier issues. lol but otherwise 10/10 mod, especially adding to lwotc, it adds more risk/reward with the timers and every action being so precious.
Tomoko 8 月 26 日 上午 11:41 
funny thing : You can extract panicking enemies :D
disasternoj 8 月 25 日 下午 9:43 
ooooh its bc they *exploded*. that tracks
EvilBob22 8 月 25 日 下午 7:42 
Yep, it's most likely caused by the exploded purifier being a corpse on the map for loot purposes, but having no 3D model. Either fulton them out, use ttc to teleport your soldier, or there are a couple janky work-arounds. (Look back in the notes a few pages to find them.)
disasternoj 8 月 25 日 下午 3:56 
Excellent mod. However, twice now I've found that sending a soldier back along the map a bit to go pick up a Purifier corpse specifically, and then attempting to move back towards evac with it... causes the soldier carrying it to spontaneously vibrate so hard they clip out of the map and vanish into the ether.

This soldier is still "selectable" with tab cycling, but no longer has a location and cannot move or take actions.

If I had a nickel for every time this has happened, I'd have two nickels. Which isn't a lot, but it's still weird that it's happened twice.
eduardomamartins 8 月 24 日 下午 12:18 
Just found file loc and edit number of charges to my taste. it could work like mission where you have to mark craters, and 1 soldier can mark all without device, and skyranger will pick all.
This mode also finds dead bodies killed by grenades and any other explosion, even reanimeted zombies.(basic advent troops show in loot). GREAT!
eduardomamartins 8 月 24 日 下午 12:08 
Just found and tested the item fulton device 35 resources, to extract dead enemys or alied soldiers alive or injured, found it works with prisioners behind locked doors and all other team mates, that really make me LAUGHT, with enouth charges you dont need to go to evac, except with last soldier, it doesnt work on self! 2 charges is not much but you can always save and reload to recharge it again and again! otherwise i will need to find file and edit base charges, if we think about it each charge would be around 1kg of ballon and gas. so 4 charges would still be balanced. im killing in LOWTC in legendary around 20 to 30 enemys per mission, so many dead bodies needed to resell an fund the xcom2 operation! Thanks again for awesome fun mode!
eduardomamartins 8 月 22 日 上午 8:37 
GREAT MOD!!! now i can salvage 1 corpse per soldier deployed in all of LOWTC misssions. it gives a deeper complex strategy, because they can only carry 1 dead enemy, and cant do anything else while transporting bodies! thanks for Mod!!
BearHeart 8 月 6 日 下午 1:36 
Alright, thanks :)
EvilBob22 8 月 6 日 上午 9:21 
Make a save in case I'm wrong, but I'm pretty sure it's safe.
BearHeart 8 月 6 日 上午 7:57 
is this safe to install mid campaign? :)
david.kahil1 6 月 24 日 下午 5:14 
does it destory the balance of a LWOTC game if you use this because i am getting wrecked on these full salvage missions
EvilBob22 6 月 3 日 上午 9:47 
The group names work better, but you usually have to look at the unit creation code to find it (usually something like "CharTemplate.CharacterGroupName = 'AdventTrooper';" in a file named X2Character_<something>.uc).

But, using template names can be done without looking at code. Look in the localization file and do a search for the name in game. You should find a line like " strCharacterName="ADVENT Trooper" " and a line above it like "[AdvTrooperM1 X2CharacterTemplate]". That "AdvTrooperM1" is the template name.

Using your lost example, you'll find:
[TheLost X2CharacterTemplate]
strCharacterName="Lost"

[TheLostHP2 X2CharacterTemplate]
strCharacterName="Lost"

[TheLostHP3 X2CharacterTemplate]
strCharacterName="Lost"

etc.

So their template names are "TheLost", "TheLostHP2", "TheLostHP3", etc.
Jurao 6 月 3 日 上午 12:30 
So you told us where to paste the templates, but where do we find the names? For example where do I find the config name for The Lost?
Melty 5 月 28 日 上午 8:50 
Is there a way to add a button that show the area around corpses without having the fulton? Im using the preview corpses works really bad
Cleo 5 月 27 日 下午 12:24 
So little note for anyone who does this. Don't extract a live berserker queen, you don't get her corpse😭
EvilBob22 4 月 23 日 下午 9:39 
Are you trying to pick up an exploded Advent Purifier? It's known to glitch out when picking up a corpse that no longer has a 3D model. They will fulton out just fine though, that's usually the recommendation. Or, go back a couple pages in the comments to late May 2024 to see some discussions about workarounds.
TaNa 4 月 23 日 下午 7:54 
Not sure if it's this mod, but I've been playing XCOM again, and all the bugs I'm encountering are when picking corpses. The game crashed a few times. Solder bug out, and I can't click them anymore or move them while the enemy can still somehow see and kill them. Just lots of problems. I mean its FUN for me to use this MOD but I probably will drop it due to all the glitches (Or maybe next time ill just limit the mod to use certain corpses only)
ShadowDragon8685 2 月 22 日 上午 11:47 
Just FYI, there's a world mission to kill an ADVENT general. If you kill the general but not last, Command informs you that you need to kill all the others to prevent ADVENT from recovering the corpse.

I figured, "no problem, ADVENT can't recover the corpse if I FULTON THE GENERAL FIRST!

But the mission didn't see it that way, and counted it as the General escaping. If possible, it would be nice if that were fixed.
EvilBob22 2024 年 12 月 29 日 下午 4:01 
You build them in Engineering. If I remember correctly, they are available from the start.
Darkduke 2024 年 12 月 29 日 下午 3:44 
How do I get the fulton harness?
EvilBob22 2024 年 12 月 18 日 上午 8:11 
The config doesn't prevent the fulton from being used on friendlies/civilians, it controls whether or not the little circle appears around them when you hover the mouse over the fulton ability.
PoisonClaw 2024 年 12 月 18 日 上午 7:57 
why can I extract civilians, ´VIP and teammates with the Fulton. the ini states that they shouldnt be shown, but they are. T.T
Jeffrey Bosboom 2024 年 10 月 21 日 下午 10:51 
I completed a campaign with this mod (with the Fulton disabled) with no problems. I even successfully carried a Purifier to evac with a Reaper in Shadow mode (with some UI jank). The extra corpses let me do the Archon autopsy instantly and sold for about ~150 supplies. However, I think this mod was a net negative for me, because running around to pick up corpses at the end of a mission is tedious, and I'm the kind of player who wants to do the optimal thing even if it isn't fun.
Shiro 2024 年 10 月 10 日 下午 11:54 
thanks
Shiro 2024 年 10 月 10 日 上午 2:24 
Is there an easier way to tell where your soldiers need to stand to pick up the corpses? Taking a few turns to find the right square doesn't play nice with long war's reinforcement timer
EvilBob22 2024 年 9 月 18 日 上午 9:17 
No, although it is fairly similar.
Dungeon Master 2024 年 9 月 18 日 上午 5:49 
@evilbob22 have you been using this with odds's modlist?
MreeBiPolar 2024 年 9 月 7 日 上午 12:25 
I dunno if it's possible, but tbh, for balance, I'd make the harness a single use (as in, not one charge, but like one-and-gone) item and/or give it a noticeable movement penalty.
Lord_Farsight 2024 年 8 月 31 日 上午 8:08 
Andromedon chassis cannot be extracted, or at least the vanilla andromedon chassis cannot. Requiem chassis and frost andromedon can be extracted (though for the first one, it requires adding them to the config)
Pletter 2024 年 8 月 25 日 上午 12:03 
Bahahaha. I used a stun on an annoying enemy. Then I used a harness to capture it.

SEE YA. TRY MITIGATING THAT DAMAGE.
Void 2024 年 6 月 10 日 下午 9:27 
Hello I play with LWOTC and used thehttps://gist.github.com/remcoros/ea73f7643861220f8bb6246709228373 to modify my .ini file and i still cant pick up officer corpses. IDK what to do to fix it
Ninjafossil 2024 年 6 月 7 日 上午 10:06 
Even now this might be my favourite mod of all time, certainly for Xcom 2. The thought of kidnapping my enemies and sending them back into the meat grinder has kept me coming back to this game time after time
Drex 2024 年 6 月 5 日 下午 11:46 
quelqu'un aurais pour le mods adven to tau?
Francis 2024 年 5 月 28 日 下午 7:39 
You went out of your way to not just make the extraction ability... but the entire Fulton harness ability WITH animation and ragdoll physics absolutely destroying my sides from laughter?
You deserve more awards for this masterpiece! So have 10 awards on me.
EvilBob22 2024 年 5 月 26 日 下午 5:49 
I don't remember if I tried ttc or not, but that's a good idea. Especially if you are on a cleanup at the end of a mission with no enemies/reinforcements left.
Starfoth The Burgundy Silk Rug 2024 年 5 月 26 日 下午 5:44 
At that point you minus well use console ttc to warp them to the furthest square they can run to. If they are under danger of overwatch then maybe do the workaround just to avoid cheating but ttc to the point they run to anyway provides no actual advantage

Err assuming you have console enabled
EvilBob22 2024 年 5 月 26 日 下午 12:27 
Yeah, if I don't have a spare fulton, I almost always leave them behind. In the rare case I really need one, the janky workaround is there, but it takes forever.
Starfoth The Burgundy Silk Rug 2024 年 5 月 26 日 上午 1:10 
Ahh
I suppose I’ll save my fultons for a purifier if I need them in that case

Still a darn shame
EvilBob22 2024 年 5 月 24 日 上午 11:49 
That's a known issue with purifiers, most likely from having their visuals disappear after they explode. I have heard of it happening with non-exploded purifiers, but haven't seen it.

There is a janky workaround:
1. Make sure the person carrying a purifier isn't last to move
2. Move that person (or if they are in the evac zone, extract only them -- don't use evac all), they will run off the world or up into the air
3. Tab to another person
4. Save and reload that save
5. Do any remaining moves
6. Repeat until that person has evaced

Still, the best option is what you said: fulton them out (or leave them behind).
Starfoth The Burgundy Silk Rug 2024 年 5 月 23 日 下午 7:41 
It seems to cause problems if you try to pick up purifiers
Fulton on purifiers works fine but game becomes corrupted if you pick them up and try to move
R.I.P*DEATH 2024 年 4 月 15 日 上午 12:42 
HI SO DO THIS ONE WORKS 2024 ?
Mask 2024 年 3 月 1 日 上午 10:41 
I see. Thanks for responding.
EvilBob22 2024 年 2 月 29 日 上午 8:05 
@Mask that would be a code change, not something in the configs. There are some mods out there that have a config option for turn ending true/false, but it has to be coded that way first.
Mask 2024 年 2 月 29 日 上午 3:03 
What if I want fulton harness to be a free action but turn ending? If I set the action cost to 0, it prevents turn to end unless I manually do it. Can it be something like free axe throw from hunters axe which is free action but not usable if you have no action points?
IpreferSoccer 2024 年 2 月 12 日 下午 5:51 
Here we go i found he problem mod in question. I had a big mod list and one of the Configs was turning it off.
EvilBob22 2024 年 2 月 11 日 上午 8:31 
Assuming it's the same as non-LWOTC, you build it in Engineering like medikits or flashbangs.