安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Now that the DC is out, ideally, I'd like to try and put alternate versions of my mods on the Nexus w/ compatibility fixes for any big mods that have issues.
Because this mod *only* effects pre-sets. It doesn't touch anything else, so the only way for it to conflict with another mod is if it, too, alters the presets.
But as I said its a non-issue since I can just turn them on after creation.
I can confirm this still 100% works, but it HAS to be the only one activated now. About a week ago it would load up with other mods, now it can only load solo. But its w/e. I just load up the others after character creation.
Keep in mind this mod only affects presets, so it will only make changes to the character creation process.
@Dave: Yes. The first part is easy, but getting rid of the point gains at level up would be more difficult. It’s not something I have much interest in making.
@Fluffy: Now that some time has passed, and there are several popular class mods, I’ll look into making LB/AB versions of the most popular ones. I may or may not host them at the Workshop, but keep an eye out for ‘em sometime this weekend.