Stellaris

Stellaris

[2.3] Mett's Machine Leaders Never Die
19 条留言
Wolfen 2020 年 3 月 22 日 下午 12:58 
Good old comment section.
I would have never found the gamefile on my own.
Eternal gratitude of the machine gods is assured to you.
Wolfen 2018 年 12 月 13 日 上午 3:07 
Thanks for update, this red mark was disturbing.

Death to the meatbags !
Bleiser 2018 年 12 月 12 日 下午 4:58 
Awesome! Thanks a lot! By the way it still says your last online as of now is 89 days ago.
mettpawwz  [作者] 2018 年 12 月 12 日 上午 10:49 
I haven't actually tested it but I've taken a look at the event this mod overrides and it doesn't seem to have changed in 2.2, so everything should still work as normal.

I've updated the version number now though, so it shouldn't show up as out-of-date anymore. Cheers, everyone.
Bleiser 2018 年 12 月 10 日 下午 7:32 
By the way did the dev die? :( Didn't log in for 87 days.
crymson 2018 年 12 月 9 日 上午 11:30 
It overrides just one vanilla file and the functions it calls shouldnt be affected by the update so I would bet on it working just fine.
Bleiser 2018 年 12 月 8 日 上午 9:42 
Does this work with 2.2.1?
mettpawwz  [作者] 2018 年 5 月 28 日 下午 1:04 
No, problem @Wolfen, happy to!
Wolfen 2018 年 5 月 25 日 上午 10:18 
Thank you for the update.

Death to the meatbags.
Bemoteajh 2018 年 3 月 2 日 上午 2:49 
Critical System Failure...
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Wolfen 2017 年 11 月 1 日 下午 12:44 
Hi there.

I am playing different games atm anyway, but good to know that i can come back to my mechanical children later :)

Thanks a bunch for the information (and the coming update, ofc).
With that i will be able to fix it myself if there ever should be the need for.

mettpawwz  [作者] 2017 年 11 月 1 日 下午 12:11 
Heya, I was on vacation for a couple weeks during the bugfix patches and only just got back home. I'll update it right away so it'll stop giving errors about being outdated. Cheers.

Also, @Wolfen, this mod overrides the on_decade_pulse (triggers once a decade) event (syndaw.10) which leads onward to the main event (syndaw.11) that then rolls a number between 1 and 100 and kills a leader off if it lands between 1 and 12. I've replaced the breadcrumb event with an empty one that does nothing. If you want to mess around with this event yourself just go to Stellaris/events/synthetic_dawn_events.txt and edit the syndaw.11 event to tweak the numbers however you like. It's quite simple to change the probability or make some leaders more likely to die than others by simply changing the numbers already there. If possible though, it is safer to do edits by creating a new mod rather than messing around with your own game files, that way you can't accidantally ruin your installation.
Wolfen 2017 年 10 月 11 日 上午 2:40 
I desperatly searched for a data where i could change that 12% to zero after the last update...

i suppose it is not that easy?

I saw your mod adds an event, but then i gave up in the ♥♥♥♥♥♥♥♥♥♥♥ of datafolders of stellaris, for i could only find event chains and then my poor old head started to overheat.

Thanks in advance if you should update this, for i won't play an machine empire without it.
Krylia Viru 2017 年 9 月 28 日 上午 10:40 
Maybe have a seperate mod that removes the trait.
Wolfen 2017 年 9 月 27 日 上午 11:35 
Oh hells yes, thank you.

That was so utterly retared, unpredictable RNG that made the whole "immortal leader"-stuff meaningless.

A typcial paradox.

An option to repair them would have been nice, but i guess that was too logical for the devs...

anyway, thanks a bunch :)
[Khorne] Shits'N'Giggles 2017 年 9 月 24 日 下午 1:43 
Could you perhaps reduce the chance to 1%? i still find it interesting that its a chance to happen
TEC769 2017 年 9 月 24 日 上午 11:41 
Thanks for this, it makes no sense that immortal machines would randomly have a malfunction that couldn't be fixed by space age robot mechanic-doctors, jeez.
Overlord Cthulhu 2017 年 9 月 24 日 上午 2:29 
hey i would like a mod thar set the chance with the trait to 0%
SaMaGui 2017 年 9 月 24 日 上午 1:02 
cool! Machines with shorter life spans than humans do not understand! fix it paradox!