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报告翻译问题






With charge, you move in melee range with your sawed off
But you have the weapon range penalty (-100%) that annoys me
*Fix it by making it move you in melee range, then take a shot*
It would be nice if it instead used the no psi amp animations mod as a dependency, while keeping the psi amps to vanilla soldiers (this way we get 2 distinct type of psi soldiers, amp users and non amp users).
Even in LW2, it was my least favorite class.
Thanks for the response !
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1253020874/1698293255126050215/
I do think the Gauntley is way too OP though and is a bit buggy at times.
@Arturock! no one currently uses the Gauntlets, I've been more focused on the redux version of the pack which does include gauntlets. I will roll out updates/changes eventually.
SNAPSHOTRS_PENALTY_AIM=-15 ;Aim Penalty (XCOM EU -20 / EW -10)
SNAPSHOTRS_PENALTY_CRIT=-15 ;Crit Penalty
portion set to zero or should I make them a comment instead?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1125671906&searchtext=skirmisher
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1129533643&searchtext=bullpup
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1135044420&searchtext=heroes
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1315713729&searchtext=richards+classes
@Zathras555 I can make one require the other but they are also cross-class perks so that might make it weird.
a) never used the mint mod myself so don't know what it does. If its for WotC and supports other mods abilities then maybe. It may require an edit on your part to get it setup though.
b) the game doesn't natively have Training Roulette but if you take a look at the Survivalist class I was able to make one of the perk trees more randomized to a degree using the xcom heroes awc pool setup. I did try having fully random abilities from a list for one class but it didn't exactly work out too well for some reason. I think there are a few non-wotc training roulette mods, they might be worth trying.
A) Combine this with the MINT mod to add all of your awesome perks and randomize which ones are available each level (ideally keeping sergeant perks as sergeant perks, lieutenant as lieutenant, etc)?
or
B) Training roulette the 3 perks down to only 2 choices each level (so each character has both access to a different set of perks than characters of the same class and their progression is different as well)