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报告翻译问题
So first and foremost, you'll need to download GCFScape (it's basically WinRar for .vpk files, which you can download from https://gamebanana.com/tools/26 ). Then you need to subscribe to this mod, make sure it's downloaded by starting the game, then go find the mod in your addons folder, extract it, and make your own edits to the script text file.
Lastly, you'll need to turn your tweaked mod back into a .vpk file. You'll need to install the L4D2 Authoring Tools in the Tools tab of your Steam library. Don't worry, you won't need to actually use the Authoring Tools, but once it's finished installing, you must find a file called "vpk.exe" in your game files located at C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin\. Now drag your modified "root" folder onto the vpk.exe and it will automatically put a "root.vpk" file next to the "root" folder. Move that modified "root.vpk" into your Left 4 Dead 2 addons folder and restart the game, and it should work.
You'll need to find another mod for that. This is just a script mod that changes the stats of the M60.
In order for a script mod to work, the person hosting the session needs to have the mod active. So either do singleplayer, or create an empty lobby.
Yeah, sure. Shoot. :)
@ShadowX & Falerin:
Yeah, it's all quite difficult for one person to balance. I don't use all my own mods, that's the problem. For the M60, I love my M2HB script most and this one I rarely use. I'm subscribed to all of my own mods, so I'm going to try and force myself to jumble up the mods I have activated and balance my less-used ones too.
God-awful against Specials and Bosses.
Perfection. Exactly what I expect from a small-caliber weapon with high rate of fire.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=848588615&searchtext=minigun
Or this one:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1194114697&searchtext=minigun
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=848588615&searchtext=minigun
Or this one:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1194114697&searchtext=minigun
@ski1 - To the best of my knowledge, such a thing isn't possible. Left 4 Dead 2's weapon system is... not the most well-built. As a user, you probably wouldn't suspect that to be the case, but that's because the whole system works fine, so long as it's left alone. Once you start tweaking things though, it quickly becomes very apparent that none of it was ever intended to be modded. Example? This M60 has three off the top of my head. It can NOT receive a magazine size of equal to, or higher than, 255, or else it causes terrible glitches both in gameplay and in the HUD ammo count. It also gets tossed when it runs out of ammo, but some could argue that that's a feature, not a bug (it'd still be nice if it could be turned off).
Sorry, I didn't mean for this to get so long, or so complain-y. I just wanted you to get a behind-the-scenes look at how complicated this can get at times.
Edit: Well, I said to expect changes, and changes there were. The weapon will work much more smoothly now, and will play very different to my "normal" M60 scripts.