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This is my fault for not reading everything before hand. Deleted this mod from server as in the end the extra work wasn't worth the extra effort to me. The Ice Wyverns were more of a novelty anyway.
Skittersmurf: this line : NPCReplacements=(FromClassName="Ragnarok_Wyvern_Override_Ice_C",ToClassName="")
Added at the end of the Game.ini file stopped the spawning of useless Ice Wyverns on my Ragnarok server. I was able to go collect left over Ice Wyvern eggs right after the DestroyWIldDinos command. The nests had disappeared but the eggs remained. The Eggs can be hatched. However, No new eggs will respawn.
NPCReplacements=(FromClassName="Wyvern_Character_BP_Ice_SF.Wyvern_Character_BP_Ice_SF",ToClassName="")
Any help would be appreciated
From my tests I can't see anymore losses.
Once we have your mod locked in, we have no intention of removing it.
Not sure why we're still using CF, I guess mainly because people would lose their breedable CF flyers. If I could switch to your core mod for all I would in an instant.
well my Level 1 wyvern seems like its in god mode and doesnt use stamina or take Damage, so euthanise it right? xD
i havent been on rag in a while guess it somehow got mest up
ice wyvern btw
no worries its dead"
This was our first report. Forgot about the invincibility part.
Anyways, I appreciate your response. If you figure anything out with this, let me know!
Also, I had a question regarding the eggs. Do you know if they hatch the base wyverns or your speedy wyvern? Haven't tested that myself. Thanks again.
DinoSpawnWeightMultipliers=(DinoNameTag="Wyvern",OverrideSpawnLimitPercentage=False,SpawnLimitPercentage=0.03,SpawnWeightMultiplier=0.02)
Of course you can alter the numbers, but I guess the name tag you should use would have to be “Wyvern” instead of “Ice Wyvern” (I guess the spawners count the numbers based on the base class for all wyverns, even though it’s only the Ice Wyvern that spawns in your specified spawner)
Normally, the code would be this:
DinoSpawnWeightMultipliers=(DinoNameTag="Ice Wyvern",SpawnWeightMultiplier=2.5,OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=1.0)
Would it be differently with your mod? Increasing the above doesn't do much for our server. They seem to be capped at 2 at a time which makes finding eggs impossible.
mutated permanently