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does anyone else have this problem?
It's true that it doesn't take the texture, only the shade of that texture...but I think it's made to be that way for a smooth and solid look.
Ok. Gald to see you found the problem. From a users perspective's, I would take the increased file size in exchange for the added versatilty and options. I mean, these are so,so useful already and if such a comprimise had to be made to get more out of them, then I am all for it. Maybe intergrading it with loadings screens mod's shared texture abality could be a good way of easing this problem. Just a thought and persepcive. Thanks again for all your help!.
I did what you said, and it kinda worked. You see, when I choose the standard cube and square(the shapes the mod comes with by default) , the black texture shows up as such and i can choose to apply it to them(those two shapes only). But when I chose you set of objects, there is no "chose a texture" option. Instead it goes directly to the munipulation tool, totally skipping that step as if I have none installed, or that option dosen't exist in the mod . I tried refreshing it(using the in game ablity the mod has) , restarting the game. But nothing works. Am I doing something wrong perhaps?. Thanks again for your help.
With regard to the texture swap you need to open any image editing software of your choice such as Paint,Gimp , PS etc and create a brand new empty document with dimension of 64 x 64 pixels. Once you have done this then fill it with any solid colour of your choice and save this file in the textures sub folder of the procdural objects mod located on your local machine. Make and save out one of these simple bitmaps for every desired colour . Then when in the game you should be able select your desired colour for every single letter or number tha you place in the game world.
These are great!. Thank you. Now we can name parks, buildings. whatever in game to what we want AND have it be visible in the game world. Not just in our view. Awesome!. Quick question tho. When you say you "can change the colour by saving a 64 x 64 plain colour bitmap to the textures folder within the procedural assets mod folder", do you mean with something like MS paint?. Because textures.com (recommend by required mod author) dosen't have just plain colors. Am I doing something wrong?. Thanks again tho!.