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im obbsessed with auction houses in games so i love this game
- another song added to music
- added free play easy normal and hard difficulties
- all saves prior to the update will be set to normal difficulty
- please report any bugs
Currently I have hit the sprite and background caps so I can't realy add more npcs or new locations. (waiting to see if the master pack goes 50% off)
I'll probably try to add shop upgrades over the next few days but I'm not exactly sure what to add. I may add an exp/leveling system that allows you to choose what to spec into (persuasion-more tries/better deals, carisma-more fame gain and less loss, etc)
I might also add strait up gold for upgrades like more inventory longer days etc. I'm not sure if either of those are great ideas though. :P
The goal of the game is to get enough money to pay off the increasing weekly debt and survive as long as possible. At the beginning of each day you choose to either buy or sell. The customers will then walk up to the counter and ask to buy or sell something. They will choose a semi-random price arround the base price of the object. Type in your offer and press enter to
confirm. They will give you another try if it is not to their satisfaction. You will have to guess the base price until you have obtained the item at least once. Then you can open the encyclopedia.(located in the top right corner of the screen) and check the base price at any time. If it is a successful transaction you will gain fame and your inventory and gold will be affected. If it is unsuccessful you will lose fame. New npcs selling more expensive items come with higher fame.