Starbound

Starbound

Glow Blocks
46 Comments
CodedCrow Jul 1, 2018 @ 8:26am 
Game dev1: Let's make a place with Glowing Rocks
Game dev2: Alright. will you be able to craft some bricks with them?
Game dev1: NOPE!
Mythophile Feb 18, 2018 @ 10:15am 
Dang, I don't think this is compatible with FU.
Bassarus Jan 8, 2018 @ 7:41pm 
I'm mad. I just rewalled an entire T8 Avian ship and then found these godly blocks. Darn you for making a good mod :steamfacepalm:
Neverward Oct 12, 2017 @ 12:20am 
I believe it! These mods must take a ton of time. You know I'm a pixel artist who's been interested in making a collection of assets for a whike, but I don't have the skills to upload the mod. I wouldn't even care about taking credit. Would it be cool if I contacted you and see if your interested with collaborating there?
Vallahd Oct 10, 2017 @ 8:05pm 
That should work. It's just a bit of a pain to make the bricks one at a time. To give an idea, I wrote down my suggestion while waiting for the bricks to finish
Lantzalot  [author] Oct 10, 2017 @ 5:01pm 
@Vallahd
Yeah, I can adjust it. 2 for 10 work better? I think I was following suit with other bricks but don't recall now.
Vallahd Oct 10, 2017 @ 7:46am 
Wow. You've been busy. I finally got around to playing with them, and there's 6 more block types for both. Have to say, it's great. Though one suggestion: Can you make it so that the product numbers are consistant? Glowbricks are made one at a time, when everything else is made in bulks of 10 or 20, or 5 for the pillars with the costs fairly inconsistant. Such as 4 glowrock for 20 heavy glow bricks, but each normal glowbrick costs 2 glow rock. Either way, thanks for actually doing something with the glowrocks, they needed it
KateisLost Oct 10, 2017 @ 12:14am 
I have always loved the glowing rocks and this makes them ten times better!
Lantzalot  [author] Oct 6, 2017 @ 5:17pm 
@DJZtro
I'm slowly working on the sloping, it's time consuming.

@Everyone
Just started on converting blocks into slope format. Let me know if there are any issues. Glass and Small Bricks are sloped currently as of this comment.
Neverward Oct 5, 2017 @ 12:26am 
Dude, you are amazing. Sloped would just be too crazy awesome lol, hope it happens ^^ thanks for the mod
ProfileName Sep 23, 2017 @ 2:17pm 
Problably add to the decription of the Glow Liquids, "Don't drink it though."
Lantzalot  [author] Sep 23, 2017 @ 12:53pm 
@oy vey
Yes. Yes it does. Just don't go drinking any of it. It'll look better in tonight's update.
[REDACTED] Sep 23, 2017 @ 5:33am 
dis yellow water...seems like it's a radioactive piss
Lantzalot  [author] Sep 22, 2017 @ 9:05pm 
@ProfileName
Perhaps...

@Everyone
Please forward any suggestions, criticism, design changes, etc to the "Suggestions" discussion board. Just recently added water but haven't worked with it before so it may need changed. It glows and will make you glow briefly after jumping in.
ProfileName Sep 22, 2017 @ 7:35am 
I'm gonna love the new stuff. Hold on, is there gonna be tenant tags for the glow furniture?
Annabelle Kirumei Sep 21, 2017 @ 10:03pm 
SWEET :D
Lantzalot  [author] Sep 21, 2017 @ 9:08pm 
@Black Owl
Not as of yet but it's on my to do list

@abbot.x
What do you mean? Make them glowing too or?

@Nova
Just added
Annabelle Kirumei Sep 21, 2017 @ 4:34pm 
glow beds we need glow beds please add that


please
raydragonmaster34 Sep 21, 2017 @ 9:59am 
Really like the look of the mod.
abbot.x Sep 21, 2017 @ 9:11am 
What about the waste blocks on toxic planets?
DeadGod Sep 21, 2017 @ 1:37am 
Классно!
Black Owl Sep 21, 2017 @ 1:34am 
Can you color them?
Sera Sep 21, 2017 @ 12:05am 
Cool I hope it will. There will be so many new ways you can build a house with no lights with this and the power to paint them. Like taking the bricks and making them gray to fit a castle.
Lantzalot  [author] Sep 20, 2017 @ 8:52pm 
@fang24
In theory, they should remain glowing but I don't have different shades set up yet.

@vinchenzojackal&shoon
Thanks! Stick around, I'm going to be adding a bit more.
VinchenzoTheJackal & Shoon Sep 20, 2017 @ 3:57pm 
This contains everything you could ever want from Glow Rocks... so if anything this mod seem perfect as it is.
Sera Sep 20, 2017 @ 9:11am 
I have only one question. Can you paint them and they still glow?
slayer of time Sep 20, 2017 @ 8:01am 
Mmm
Lantzalot  [author] Sep 19, 2017 @ 9:00am 
Yep, I'll certainly look into it. Currently designing furniture but I'll add your suggestions to my list.
Vallahd Sep 19, 2017 @ 8:34am 
Have you considered designing more glow stone designs? Like making solid blocks, rune blocks, and sloped blocks? These could be exceedingly useful for back drop decoration in multiple forms
Sayter Sep 18, 2017 @ 8:57pm 
no worries
Lantzalot  [author] Sep 18, 2017 @ 8:39pm 
Ohh cool. Good to know. Removed it and didn't see any errors. Thanks for the info!
Sayter Sep 18, 2017 @ 8:35pm 
only if using them in Tiled to make dungeons. tilesets are used for that exclusively.
Lantzalot  [author] Sep 18, 2017 @ 8:25pm 
Do I need that patch file for new materials?
Imrielle Sep 18, 2017 @ 7:56pm 
The issue doesn't appear to be your materialID's. I download, unpacked, and looked at your mod. Removing the "tilesets/packed/materials.json.patch" file fixes the issue.
Sayter Sep 18, 2017 @ 7:39pm 
Likely, much easier for you to change it now and affect a few, rather than I do it and affect 200,000.
Sayter Sep 18, 2017 @ 7:38pm 
likely much older entries, or ones picked up from somewhere else along the way. Just know that I am getting reports of conflicts, but not what tiles/IDs they might be.
Lantzalot  [author] Sep 18, 2017 @ 7:06pm 
Using 312-317 currently. They were unclaimed on the Materials site. Looks like they have 6500-6800 claimed so not sure how it's using them.
Sayter Sep 18, 2017 @ 6:54pm 
you appear to be using material IDs already claimed by FU.
Nobody Sep 18, 2017 @ 3:07pm 
good work lantzalot
Alfons Sep 18, 2017 @ 9:20am 
well keep up the good work. :)
Lantzalot  [author] Sep 18, 2017 @ 9:17am 
Thank you. My first real attempt at making one :)
Alfons Sep 18, 2017 @ 9:17am 
sweet, great mod by the way. :)
Lantzalot  [author] Sep 18, 2017 @ 9:05am 
@Azure Fang
Thanks for the heads up. Just finished adding them in.

@Alfons
I can certaintly give it a shot. I'll start on it tonight.
Alfons Sep 17, 2017 @ 10:29pm 
what are the chances of us getting furnature out of this mod?
Azure Fang Sep 17, 2017 @ 10:23pm 
Please don't forget to register your used materialIDs here: https://starbounder.org/Modding:Materials:Mods
That way we can avoid the occasional mod conflict.
Yutiradon Sep 17, 2017 @ 8:57pm 
This needs to have been in the original game.