Space Engineers

Space Engineers

Daily Needs Simplified: Food (Hunt, Farm, Modular food system) - Drink - Fatigue (Configurable, Furniture/posture aware) - Waste
130 条留言
infra-dan-accelerator unit 84725 2023 年 3 月 25 日 下午 7:35 
ok thanks. i will try it on servivel
spiritplumber  [作者] 2023 年 3 月 25 日 下午 5:49 
It doesn't work in creative.
infra-dan-accelerator unit 84725 2023 年 3 月 25 日 上午 11:39 
how can you consume stuff?
spiritplumber  [作者] 2019 年 2 月 8 日 下午 3:56 
This is now obsolete, please use Daily Needs Mk4 Simplified
spiritplumber  [作者] 2019 年 1 月 6 日 上午 8:37 
That's gorgeous!
Akuukis 2019 年 1 月 6 日 上午 12:21 
Looks good Stollie
Stollie 2019 年 1 月 5 日 下午 11:36 
Its all good the models are looking pretty dated anyway, I'm in the middle up making updated versions, first one is here for the Water Recycler: -
https://www.youtube.com/watch?v=SBixmcWt4Ss
spiritplumber  [作者] 2019 年 1 月 5 日 下午 11:26 
That's the textures, yeah.

I don't have the FBX files anymore sorry :(
Akuukis 2019 年 1 月 5 日 下午 11:16 
@Stollie that would be awesome!
Darian Stephens 2019 年 1 月 5 日 上午 5:41 
If you do that, then fixing the black border around the plants would be great. That might fall under updating the textures, though.
Stollie 2019 年 1 月 4 日 下午 3:31 
@spiritplumber[FUG] - Hey mate do you have the FBX files sitting around for these? I like the mod but the old ugly ass models are doing my head in.

If you send me a link I'll update the textures and add some script based animation rotations to them.
spiritplumber  [作者] 2018 年 12 月 31 日 上午 10:22 
Sweet!
Skallabjorn 2018 年 12 月 30 日 上午 7:16 
It weant great, what was to be a 2 - 3 hour stream tuned into just over 8 hours lol I be tired
spiritplumber  [作者] 2018 年 12 月 30 日 上午 4:04 
Sorry, I was traveling! Also, thanks. I'll fix it. How did the stream go?
Skallabjorn 2018 年 12 月 29 日 上午 10:18 
NVM... i got around the issue by white listing the items subid names in the server.cs script in the mod :D
Skallabjorn 2018 年 12 月 29 日 上午 12:12 
A question, I have created 4 new food / drinks. The manufacture, disassemble etc etc all properly..

But they wont consume... they are ignored by the food eating system completely, even when sitting in a noms chair...

I have built the files in such a way that its an add on mod to all the "simplified" food hunt mods. Can I send you the files and you have a look at them? Ive tried everything... I think lol... Id love to have this in place for my next stream coming up on saturday ( in about 16 hours ish lol )
spiritplumber  [作者] 2018 年 12 月 27 日 下午 1:39 
Happy to help! If you're showing this off, can you let me know? My other free/open gaming and writing stuff is at www.emlia.org
Skallabjorn 2018 年 12 月 27 日 下午 1:38 
Nope sounds good, was trying to add stuff using the SubIdName.
spiritplumber  [作者] 2018 年 12 月 27 日 下午 1:36 
The display name. Not pretty, and I apologize, but it's what worked the most reliably.
Darian Stephens 2018 年 12 月 25 日 下午 9:16 
Definitely not display name, otherwise you'll see it when you mouse over the item.
Subtypeid for sure.
Skallabjorn 2018 年 12 月 25 日 下午 1:57 
when defining an icon for a new meal, does the fihxx need to be in the display name or the subtypeid?
spiritplumber  [作者] 2018 年 12 月 16 日 上午 3:30 
Awesome, thank you!
Skallabjorn 2018 年 12 月 16 日 上午 3:16 
Im really liking this mod... will show it off in my next stream
Zantulo 2018 年 11 月 8 日 下午 5:54 
After a journey through links via comment sections, I found myself here. Glad to see this mod variant is still being updated! And glad to hear that you might update the models, PolySlayStation! 'Survival' just doesn't feel right without the ability to drop a deuce and recycle it into a nutritious product.
spiritplumber  [作者] 2018 年 11 月 6 日 上午 1:06 
thankyou!
Significant Otter 2018 年 11 月 3 日 下午 4:20 
Alright. :) The amounts of time I can spend of it are hard to be predicted at the moment, but I'll contact you when I have anything.
spiritplumber  [作者] 2018 年 11 月 3 日 下午 3:47 
@PonyPlayStation Please do, by all means! I can't model for beans.
Skallabjorn 2018 年 11 月 3 日 下午 1:56 
Helz yeah better graphics would rock
McCloud Jr 2018 年 11 月 3 日 下午 1:38 
@ponySlayStation dude i think WE ALL would be interested in it
Significant Otter 2018 年 11 月 3 日 下午 12:44 
@spiritplumber I was thinking about recreating the a few of the models from this mod (since they aren't completely in line with the game's graphic style anymore after the graphics upgrade). Would you be interested in that?
jackik 2018 年 10 月 31 日 下午 12:51 
Maybe make it only work once every %whatever% hours, so if you happen to lose everything and/or decide to rebuild somewhere else from scratch, that works too. You could also then use the command to sloooowly build up organic matter if you don't have anything around you.
Thanks for your work.
spiritplumber  [作者] 2018 年 10 月 31 日 上午 1:25 
That's actually a great idea.
jackik 2018 年 10 月 27 日 上午 6:45 
Here's an idea: Add a chat command to spawn a minimal starter pack in the players inventory the first time they enter it. That would make starting somewhere inhospitable more viable while not being too cheaty.
spiritplumber  [作者] 2018 年 10 月 26 日 下午 7:37 
You'll need something carbon base, like your buddy's corpse. Mhwahaha.
jackik 2018 年 10 月 26 日 下午 3:40 
You can't shit if you haven't ingested anything yet right? Looks like a problem... Maybe try to eat your hand for now...
Galivan 2018 年 10 月 26 日 上午 11:33 
How can I make food on a Mars type planet (or a moon) from a clean start? There are no spiders, wolves, or organic.
spiritplumber  [作者] 2018 年 10 月 2 日 下午 5:35 
Yeah, it's still being maintained and it seems to work well :) What did you fix?

This has fewer buildings/blocks, but works otherwise the same. Plus it has extra stuff like furniture and support for custom foodstuffs.
Significant Otter 2018 年 10 月 2 日 下午 3:52 
Hey, are you actively developing this mod? I'm currently using this mod: steam://openurl/http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1125648900 ; however I had to create and upload a fixed version, because it would crash the game. If you either fixed this or are interested in my fix, please let me know, so I can take down my version of the mod.

Also, is this mod very different from the complex version of the Hunting & Food mod? If not, should I rather use this one?
spiritplumber  [作者] 2018 年 9 月 22 日 上午 6:01 
The food processor is an asembler, the water filter and hydroponic cell are refineries, as far as the game is concerned :)
jackik 2018 年 9 月 21 日 下午 9:31 
I think he meant adjusting the efficiency of the assembly process, to control the economy. But right now that is done via the amout recovered from waste.
If you just meand tweaking those for longer process that takes more effort for difficulty purposes, i apologize for misunderstanding.
spiritplumber  [作者] 2018 年 9 月 21 日 下午 8:23 
Hi, what are you trying to do death2frame?
jackik 2018 年 9 月 21 日 下午 3:08 
Sure but why is that necessary? Honestly i find the current situation to be the much nicer one of the two. You can't properly replace the two existing variables and an introduction an additional variable wouldn't be a contributing addition really, only further complicating any change that could be made if anything.
breifcurves 2018 年 9 月 21 日 上午 11:40 
Hey! I know nothing about SE modding and I'm assuming you tried this already. But; that said: if you have access to MySession.Static.Settings.AssemblerSpeedMultiplier or any derivative of it, which I believe you do from looking at the source, you can config your economy from that. It looks like it might be available at Sandbox.Game.World.MySession.AssemblerEfficiencyMultiplier and / or Sandbox.Game.World.MySession.IMySession.AssemblerSpeedMultiplier unless I'm entierly mistaken about the purpose of those variables.
spiritplumber  [作者] 2018 年 9 月 21 日 上午 2:37 
Exactly.
jackik 2018 年 9 月 20 日 下午 11:27 
If i understand correctly, it's the amount of waste that is recoverd of the other substance. So if you drink, you should get water back, but with cross_crap set to non 0 you get a bit of organic material as well, which can help balancing if you have more of one of the things than the other.
Also, it's in percent recovered, so 0 is nothing and 1 is everything recovered. So cross_crap and crap should never add up to be more than 1, as that would give you more than you ingested.
smiley 2018 年 9 月 20 日 下午 6:13 
Oh I see! In that case I was wondering what does the CROSS_CRAP_AMOUNT setting change?
spiritplumber  [作者] 2018 年 9 月 20 日 下午 6:08 
Thank you!

Your suit handles most of the waste processing; using the toilet gives you a bonus to recovered waste (which isn't important on earthlike and alien planets, but it is on moons and asteroids since organic matter is scarce).
smiley 2018 年 9 月 20 日 下午 5:10 
I think I've isolated the problem further. The glitch where my player eat/drinks instantly once I sit even if it doesn't have noms in the name only happens with the toilet. The other side to that is whenever I do eat/drink the waste is processed immediately. I think the actions of eating and processing waste must be connected, and while the toilet should only be forcing waste, it forces both.
smiley 2018 年 9 月 20 日 上午 11:16 
Alright to status update: In a new world I tested out a few things and this is where I ended up. Waste is process automatically upon consumption, and toilets do not have any effect on this. I tired two different furniture mods with no changes. Also, when a cockpit on my ship has the noms tag in the name, whenever I sit down in a different seat without the tag, I will automatically eat/drink and my bars will go to 125, but then it'll stop eating and boosting. It acts like it has the noms tag the second I sit down, and then normally after that.
smiley 2018 年 9 月 20 日 上午 11:05 
Just tried it in a new world and it still automatically processes the waste