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Perhaps, if it's possible, you should consider having a master programmable block, that programs all the timer blocks, button panels, seats etc. That way you can repopulate all the correct settings to the entire ship if you need to and not being presented with 50 timer blocks where 75% of the actions in it are lost.
I had the same problem with one of your smaller vessel. So I kinda wondering if there's a specific order you would have to build this ship. Eg. all timer blocks and button panels last ?
@KrustenHix: Those ships are old, game-breakingly large, and I'm not even sure where the blueprints are anymore I'm afraid. They also used a ton of mods that are now several years old, so they would need a serious, time-consuming overhaul before I'd publish them anyways. I'd rather use that time building new ships.
All Thrusters are Enabled.
this is not my own demands, this is real.
and @Fyrebird721 no, only 1-2 bridge officers at 1 time on the bridge, the departments are ordered around by higher ranking crewman. ALSSO these people from star trek are not officers.
Spock is, which is why in the second film he goes with kirk to see R-ADMIRAL Pike.
@Malmhrid dont worry man, this is still a good ship, already using it to survive. But just on my note, don't you think 12 officers on 1 ship, (or to put it in an old Idiom, Too many chefs spoil a broth) is a litttttllleeee too many?
Engineering (more often than not IN Engineering)
Tactical (Security would be under this)
Communications (if only there was a LT. Uhura (someone correct this if wrong, PLEASE) playerskin)
Navigation (Chekov is unbeatable at helm :P)