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报告翻译问题






NormalizePsiOperatives
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Why delete??
I also have that mod Type1Ninja mentions, if it is the "I'm the commander" mod and its extension and fun fact is that mod can't give my faction heroes six abilities unless I have your mod assisting it.
Try this one...
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1129770962
I edited the game ini, not a mod, and syntax is not an issue as all I did was removing a line for each XCom ability I wanted gone from the class...
I'll look into the configurations your mod has, maybe it'd work better...
https://jpst.it/14YIZ
Essentially all classes have 6 slots, Skirmisher gained Implacable. I figured that skirmisher is already the king of battlefield mobility, this just allows players who prefer a melee path, another mobility option.
Reaper I changed a bunch of stuff. Gave them death from above, Steady Hands, Shadowstrike. (I'm not 100% sure shadowstrike will work, but from what I've seen, they coded reaper's Shadow to just be an improved form of conceal, so by all accounts it should provide the buff. Testing will follow (I have to start a new campaign).
Templar I pretty much stayed the same, just removed 2 abilities that IMO are not part of the templar's strengths.
...\Documents\My Games\XCOM2 War of the Chosen\Binaries\XcomClassData.ini
Search for the ability you want and you will find something like:
(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
That's the syntax for the ability you want. Just add it to the XcomClassData.ini on my mod for the class you want.
I'm thinking of making a version with expanded ability options, but I noticed some bugs (like Death From Above not working for Skirmishers) so I'll test the abilities first before adding them.
I disabled the 2 useless ones in the ini lel, hoping to always get the 4 amazing ones lol
wait, will this work with my ini edit where I disabled some abilities from showing up?