Life is Feudal: Forest Village

Life is Feudal: Forest Village

Adjustable Carry Weight
30 条留言
missy_92 2022 年 12 月 3 日 上午 2:20 
This mod is out of Date Pls updated it it isnt working
Jaunitta 🌸 2021 年 9 月 28 日 上午 1:25 
Hu ya peanuts and soap the game isshowing its out of date to current version 1.1.6.8.1.4 LIF. Hadnt played it for years and it started of fine but 6 hours in and now it starts to crash.
The error 19 mod are out of date some of yours is included. I looked for the version but this mod shows on 2020. We both know LIF nolonger has any support from devs so no updates. Beats me. Still love these mods.
Apex 2021 年 3 月 30 日 下午 2:26 
How about a feature you can adjust it for a specific item with?
Seth 2020 年 10 月 23 日 下午 2:58 
It breaks game mechanics
Chronosphinx  [作者] 2020 年 7 月 21 日 下午 4:40 
Thank you for the support @Tazmanyak :p2cube:
Tazmanyak 2020 年 7 月 15 日 上午 8:47 
And btw, no update was needed... i dont know why there was so many users asking for one. It worked flawlessly for me.
Tazmanyak 2020 年 7 月 15 日 上午 8:46 
Welcome back peanuts ;)
I used it with different low values (usually between 1.0 and 3.0) and i *dont think* so low broke any mecanics.
But, yeah, everything can happen in Forest village :p
Dannycak 2020 年 7 月 14 日 上午 7:01 
thanks :)
Chronosphinx  [作者] 2020 年 7 月 12 日 下午 9:24 
I may have to adjust the base carryweight values. the multiplier is in 20's so be mindful a number too high will break certain values. just an fyi. i could write it up to be a drop down menu but i like having the freedom of setting decimal values individually instead of predetermined integers. let me know if it doesn't work.
Chronosphinx  [作者] 2020 年 7 月 12 日 下午 8:55 
updated
Chronosphinx  [作者] 2020 年 7 月 10 日 下午 9:32 
just reinstalled the game and trying to remember what the hell's going on. hopefully an update tomorrow morning
Dannycak 2020 年 7 月 8 日 下午 3:33 
i need this mod can we have update please.
pheobewitch 2020 年 4 月 20 日 下午 1:30 
Mods like that break core game mechanics!
Azgardien7305 2019 年 12 月 2 日 下午 11:36 
game says mod needs an update.
Slowpokie 2019 年 11 月 24 日 上午 11:36 
Options File Does Not Exist. What type of file extension and where is it suppose to be created?
Lille&Smuk 2019 年 2 月 11 日 下午 1:47 
My firefood is going 0? why is that
Jompa 2019 年 1 月 8 日 上午 3:02 
Does this mod still working?
Jaunitta 🌸 2018 年 1 月 12 日 上午 7:20 
thanks ;)
Chronosphinx  [作者] 2018 年 1 月 11 日 下午 2:14 
Thank you @Juanitta. Yeah the "100" max in the mills seems to be a constant. Anything higher causes the building to bug out effecting employment. Not sure if it's a hard coded deal or something i can change but i'll see what i can dig up. no promises but i'll look into it :-) thanks again!
Jaunitta 🌸 2018 年 1 月 6 日 下午 6:09 
Fixed now. thankyou,
For anyone else using this mod works great for gatherers etc but for bakery they also carry the same amount of resources like flour or grain and if set to 4 this stops porduction as it's too much, if that happens posses a villager and take it out they will then continue to work again. Set to 3 max seems to work okay in food production buildings.
Jaunitta 🌸 2018 年 1 月 6 日 上午 4:12 
Hi Peanuts and Soap I'm seeing some form of message modification with this mod in my events.
| 51] 2018-Jan-06 21:50:17 Mod 1136507129 failed to load: mods/1136507129/adjustablecarryweight.lua:3: attempt to perform arithmetic on field 'caryWeht1' (a nil value) [ShareToScripts.cpp <<<from my Log.log file

It still works. I unsubscribed / resubscribed incase you had modified it and it needed to update . hope it helps you
I noticed the save and exit took a long time now it exits just fine.
Jaunitta 🌸 2017 年 12 月 3 日 下午 8:54 
Thankyou kindly, it always annoyed me that in first person gathering lots more resources but when checking gatheres they gather like 4 compared to my 25 or 30. This will be fun and an improevemnt.
大英警察进港门 2017 年 11 月 29 日 上午 12:30 
gjgj!
i_got_blisters 2017 年 11 月 19 日 下午 10:41 
This mod is awesome!!! Great job!
Chronosphinx  [作者] 2017 年 9 月 18 日 下午 4:39 
Yeah i hear ya man. I also posted an education fix for those interested. Makes it so all teenagers go to school, regardless of age.
dominuskevin 2017 年 9 月 17 日 上午 8:36 
Excellent. Love the turn around. Now if I can fix the vanilla carry weight problem we'll be all set.
Chronosphinx  [作者] 2017 年 9 月 17 日 上午 8:25 
Done. Thank you for your contribution. This is my first mod so i'm still learning as I go :steamhappy:
dominuskevin 2017 年 9 月 17 日 上午 7:57 
Please check spelling of 'are' in the options.lua. I left out the 'r' Sorry about that. Had a little tike hauling 180 vegs when I tested it. :>)
dominuskevin 2017 年 9 月 17 日 上午 7:53 
Would you kindly put the following into you mod, rename "Adjustable Carry Weight" change the icon and upload with the same folder. The other cary weight mods are gone

options.lua

[code]
return

{
caryWeht1 = NumberOption ("Muliply Carry Weight", 1, "Decimal numbers ae accepted")
}
[/code]

CarryWeight.lua

[code]
fv.core.humansConfig.Peasant.carryingCapacity = OPTIONS.caryWeht1 * 20000 --this all one line and you can delete this comment
[/code]
Chronosphinx  [作者] 2017 年 9 月 16 日 上午 10:06 
****Updated the file structure to correctly match current config****