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报告翻译问题






First, look at your subscribed items in the Workshop. Filter it by recently updated and check for any culprits. Then filter it by recently subscribed, again note possible culprits.
If you are not using the Community Mod Launcher, you should be. Check CML for mod conflicts and recently added. Disable all suspected cuplrit mods and load into the Avenger. Check if the issue was resolved by one of your disabled items.
If not, start disabling large chunks of your mod list in CML, and load into the Avenger. With luck the flags will return at some point and then you will know it was one of the mods in the last batch you disabled. Good luck!
Full changelog: https://pastebin.com/cCg2tjnF
I will try that I'm currently checking some voice packs and I'll follow your tip in that regard.
Thanks again for the response!
I'm late to the show and wanted to try the WOTC expansion so have been looking for mods to spice things up since I was an enjoyer of the long war mod for the xcom 1 game.
I was wandering if you've published any character pool using this collection, as I was checking around your work, I fall in love with some of the character your created in the video or images. Thanks again
P.S: anyone else have a character pool using this collection I would like to check if you can share, thanks!
Fairer Lost Targetting & World War L is it's own runtime which I've been using for probably a thousand hours.
New:
[WoTC] Muton Harriers + [WoTC] Muton Hunters
Bugfix mods for Menu Squid, Grim Horizon & ImpactFX
[WoTC] Consequences of Capture
Children of the King 2.0 [WoTC]
Diverse Aliens by Force Level WOTC
[WOTC] Skulljack Mind-Controlled Enemies
Readded:
Raider Faction Bases (HQ assault issue now fixed)
Starting Traits
Maybe its more balanced now, I don't know.
And also fixed my issue with WOTC Jet Packs no working.
Apparently I'm an idiot and didn't have the Alien Hunters DLC, which it's dependent on.
All fixed and tested last night, looking forward to diving in for real this weekend!
The 2 conflicts for Gotcha / Peek are expected and ok. They self patch according to the mod pages and I played them together for literally a thousand hours.
Installing your modpack, looks very meaty, just what I was looking for after a few years hiatus.
I'm seeing quite a few missing dependencies aswell as 2 conflicts (Gotcha Again / Peek from Concealment).
Is this normal, or something I need to fix myself?
I would also avoid playing Ironman mode with this large a collection, you don't want to lose a save file from a unforseen bug/crash. I try my best to ensure stability but when you mod this heavily transient errors can happen, especially during map clean-up scripts.
25% of the time they surprise you at the worst possible time, butchering your squad in a cross-fire with ADVENT. It's all good.
Overall i really enjoy the modlist and the new bleedout mechanic is really nice too!
I really enjoy the variety these mods give, but I want to start a new campaign in ironman, and am not comfortable with the impossible situations raiders can seem to create.
Keep up the good work!
Added:
+ Iridar: Jetpacks & Grenade Scatter!
+ Iridar: Disposable Rocket Launchers
+ New enemies: Purge Priests & Children of the King
+ Stealth Overhaul, with Knives & Tactical Suppressors
+ VP's Enhanced Physics & FX package
+ UI Upgrades for the Armory and Enemy HUD labelling
+ Unblockable Flamethrowers (ignores low cover)
+ A Better Militia
Removed:
- The Hive (early Queen trigger kills campaign)
MoF upgrades SPARKs incrementally through Proving Ground upgrades and items. It's a longer approach where SPARK's start terrible, then get lethal.
MW overhauls SPARK perk paths, gives new abilities, provides Reboot and bonding. SPARK's are decent immediately and can 'repair tank' very effectively.
Ultimately MoF gives you stronger SPARK's, but MW makes them fun in the early game and have a role to play in Chimera.
Back to Mechatronic Warfare. At least the emergency reboot is a cool feature.
- Added New Target Icons 2020
- Added The Hive mod series (it's awesome)
- Added Global Occult Coalition (Raider faction)
- Added Resistance Hero Incursions
- Removed Mechatronic Warefare. Reverted back to Richard's SPARK rework + Metal Over Flesh
Friendly reminder to refresh your INI config every new campaign.
Dunno why...
Right now I'm having an issue with classes. Apparently the "Inferno" class is missing.
No soldier evolve in "inferno" and also in GTS the class is not available.
Is something know or i'm the only one?
thankyou very much
If you believe everything is correctly downloaded already then try clearing the mod launcher config, it should be under File, reset mod entries.