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An AA-12 script would be fairly straightforward to make. The only issue is reload speed, because changing the reload speed values seems to do literally nothing in L4D2, which is weird, because they work fine in L4D1. I have no idea how I would balance a shotgun with twice the mag size though. Maybe if it was on the M60 slot? That'd fix all the reload speed and balance issues, and I could go crazy about making it really strong. Hmm... I'll see if I get around to it, but for now I can't make any promises.
@kingcds658:
Thank you. I'm glad you enjoyed it. :)
Oh I think I know the one you're talking about. It adds gibbing to those guns, right?
Have you checked if they're ticked (activated) and not red (conflicting) in your in-game addon list?
Wait, what exactly is Tumtara?
You are absolutely correct in everything you just said, and I know exactly how to fix it. xD Unfortunately, reserve ammo data is stored in the gamemode.txt file, not in each weapon's script. I've already solved the reserve ammo issue, in a separate mod of mine:
[ https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1147589399 ]
This will increase reserve ammo for every gun in the game, aswell as making the game more fun in my opinion. Have you seen it already? Either way, that is the only way to alter reserve ammo. 90 was just too little for semi-auto shotguns, even in vanilla. One of the few things VALVe has gotten wrong in this game, I think.
Use it,don't use it, enjoy either way. :)
You feel they're too weak? I'm actually surprised. I did the math, and the damage per second on these things should still be the highest in the entire game.
And thanks, glad to hear you like it. :)
Great script by the way