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报告翻译问题






I don't want to make so many changes. I have to learn to play from the very begining then. And there are changes that I don't want to make at all. But there are changes that I would like to make but cannot since your mods don't work without each other.
Medium skirmishers are completely broken. All you need is a army full of them, advance in a line, and they will destroy everything. They can kill almost everything in 1vs1 melee, including cavalry and heavy infantry, without even needing the javelins.
It's a shame because I really liked some of the other things that this mod collection does.
Other than that, have you compared battle length to other mods for slower combat?
I've been doing some "stress" testing of your changes, and I must report that I have largely enjoyed them so far. I still, however, am noticing that I can take on heavy full vet spear infantry with very basic shock cavalry from the front (other cavalry does heavy damage sometimes, though not all the time-- I tried it with skirmishers and got little result but my horse archers devastated my opponent's spearmen in melee).
In other TW games, horses seemed to logically do damage based on the men mounted on them, which (I am guessing) probably was more realistic.
I read up on this abit and it seems that the cavalry are given a collision impact type of damage bonus which is also at least partly armour piercing?
I'm curious for your thoughts on this, if you have the time!
And the two Javelins that it can throw, of course.
The only mods that I use are yours from your XAI collection (with Skidvar's Garrison) and Don't Lie To Me Game (Reveals additional hidden attributes on units), and the Olympic Camera mod.
I'll try disabling the other two to see if they somehow conflict with the unit stats. I'm taking these stats from the Custom Battle rosters, if that makes any difference.
Royal Huscarls have a stat CH=70 MA=59 MD=35 MOR=65
Haven't checked the in-game costs, just custom battle. Maybe you reduced the Huscarl upkeep or something to balance it out.
thanks for this great mod.
Just started a campaign with the Franks. I noticed that mercenary upkeepcost are the same as normal units. Is that intended? That is only the case when i play with this mod
Charge bonuses are on par land units with their attack skills. Offensive units will have higher charge bonus. Higher tier units will have higher than the lower. Also the Romans are going to have overall better charge bonuses than other factions.