Total War: ATTILA

Total War: ATTILA

XAI: Advanced Campaign AI
223 条留言
Dean-G 2023 年 6 月 9 日 下午 1:59 
For me this mod not only not works but works opposite unless it doesn't work with save
MAKORA 2022 年 11 月 15 日 下午 3:13 
Hi. May I ask you a question?
What are "Score Or Score Start Inclusive" and "Score End Inclusive"?
These are in cai_construction_system_building_values packfile.
I want to make AI must build resource building.
Pharaoh 2021 年 4 月 14 日 上午 9:55 
@ Xyrex Plus the rome 1 remaster is coming out it kind of makes rome 2/atila irrelevant as a modding platform in my mind
as that game is so much more modable
Xeryx  [作者] 2021 年 4 月 14 日 上午 9:46 
Honestly, guys it has been so long since I have modded this game that I don't remember specifics. Remember though you need my permission to use any of my files. I would also recommend modding one of the newer games, this game has a lot of major issues that were unfixable.
FiveK777 2021 年 4 月 8 日 下午 5:46 
Can you make this 1212ad compatible?
Pharaoh 2021 年 3 月 13 日 下午 6:08 
since i am looking at converting shogun 2's
Pharaoh 2021 年 3 月 13 日 下午 6:06 
Hello xyrex i am looking to get into CAI modding for rome 2
do you know which folders specifally effect these files?
Xeryx  [作者] 2021 年 2 月 17 日 下午 6:58 
I cannot help many of the issues to to an incomplete and buggy game.
matiyev.es 2021 年 2 月 17 日 下午 5:30 
Looks good, but I honestly think the "join empire" has to be reworked, it can't be that easy, I kinda annexed both WRE and ERE in the 5th turn, it's ridiculous.
mirrorman24 2020 年 10 月 17 日 上午 8:33 
hello man ! i need to tslk to you about this mod ! is there any chance we could have a chat ? is very important for me, thank you !
Rikusj21 2020 年 3 月 19 日 上午 4:11 
Thank you so much!
Xeryx  [作者] 2020 年 3 月 16 日 下午 6:30 
#1 You have to use all the same mods, and the same versions of the mods. #2 they MUST all be in the same load order!
Rikusj21 2020 年 3 月 16 日 上午 4:53 
Ok, thanks. May I ask another question? I want to play co-op campaign with my friend and we are looking for a way to play with some mods. We tried some of them (including yours) but it was said that we have different versions of the game. Only 3 mods are working so far. Is there some rule, which mods work, which don't? Is there a way to make them work in co-op play? Do you have some tips? I was looking on forums, but without success. Thank you.
Xeryx  [作者] 2020 年 3 月 14 日 下午 3:59 
You "usually" do not have to worry about the outdated, unless the game has a major update.
Allaes 2020 年 3 月 13 日 上午 4:51 
this mod s working very fine for me and all the other XAI mods
Rikusj21 2020 年 3 月 13 日 上午 2:53 
Is this mod working for the current version of the game? Cos the launcher says it is outdated.
Allaes 2020 年 3 月 12 日 下午 2:11 
is this compatible with MK 1212 ?
Xeryx  [作者] 2019 年 11 月 14 日 上午 11:15 
Not really
rcorse 2019 年 11 月 14 日 上午 4:42 
are the roman stronger with this mod please?
soontir fel 2019 年 10 月 10 日 下午 8:22 
admitedly its been a while however I'm playing as the wre and half the countries I start at war with have payed me for peace. the saxons besieged some city in brittain for ages despite having more than enough to take it and then payed me for peace and so have the quadians
Xeryx  [作者] 2019 年 6 月 21 日 上午 7:03 
Have no idea, but I doubt it.
JohnnyCJK 2019 年 6 月 20 日 下午 2:23 
is this compatible with the agless empire mod ?
PolishHussar95 2019 年 4 月 27 日 下午 5:05 
Thank you!!!! your work will never be forgotten!!!
APGCobra 2018 年 5 月 10 日 下午 5:22 
Any other known incompatibilites at this point with AoC?
Xeryx  [作者] 2018 年 5 月 10 日 下午 5:02 
AOC is not supported bythis mod at this time. and yes vassals have been greatly restricted in this mod
APGCobra 2018 年 5 月 9 日 下午 4:19 
Playing a campaign on AoC , any reason why it seems the option to vassalize is gone?
Casimirus Lyszczynski 2018 年 4 月 29 日 下午 5:38 
>AI/player gets bonuses
into trash it goes
Xeryx  [作者] 2018 年 4 月 2 日 下午 1:45 
I am unsure of what you are asking exactly.
GriffMeister 2018 年 3 月 30 日 下午 7:35 
With all of the required mods on does the nomadic occupation definently work so I can make my ultimate White Hun empire?:)
Xeryx  [作者] 2018 年 3 月 13 日 下午 8:13 
of course it conflicts.
Jin- 2018 年 3 月 9 日 下午 12:02 
Could be that it conflicts with Europe Perdita. Big factions like ERE are totally passive and without any armies.
Too bad this mod sounds great, using battle AI and some others aswell from XAI
Xeryx  [作者] 2018 年 3 月 9 日 上午 10:46 
I have NEVER had that issue EVER.
Jin- 2018 年 3 月 6 日 上午 8:26 
I believe this breaks trading because i cant get a single trade agreement done even when factions are over +100 attitude. Tried multiple factions and with recources same thing
walsh_cm 2018 年 3 月 1 日 下午 11:06 
I did some additional testing on a saved game and the issue is the AI's aggressiveness. It sees a smaller stack of mine it can attack so it runs after it leaving its army exposed and the settlement empty. Its not a personality thing either as he is "defensive".
walsh_cm 2018 年 3 月 1 日 下午 10:44 
I subscribed to your mod, but really just looking for a couple tweaks. I do not like how the AI tends to run away from walled settlements leaving its army exposed to my stack and the settlement exposed. Often times after taking a settlement they move the army one step outside the settlement allowing for easy destruction outside of the cities walls.

I mesed around with some of the retreat variables but was unable to get any changes in behavior. Have any ideas?
A2O2 2018 年 2 月 8 日 下午 7:44 
I meant on the campaign map as a migration faction, you have to have 20% movment left to be able to encamp, right? What I'm asking is can the 20% be changed? if so, how?
I hope you have a wonderful trip.
Xeryx  [作者] 2018 年 2 月 8 日 上午 3:24 
I am out of hanging out in China right now on vacation. What exactly are you asking. Cuz I am not understanding what you mean by min requirements for encampment
A2O2 2018 年 2 月 8 日 上午 12:49 
Hello Xeryx
I want to thank you for your hard work on your XAI mods, I just can't play without them, especially this one. Unlike other unbalanced campaign overhauls (Radious), your mod is just what Attila should have been in the first place. I only have one thing that I think I would love to have. Could you please tell me if it is easy to tweak the number of minimum requirment to encamp as a migration faction? If so, on what file the editing should be?
Thank you
ReFleXzZ 2018 年 2 月 4 日 下午 3:08 
Okay, thank you! :D it's just, that i have some troubles starting the game with those mods together. I try to find out in which direction this problem goes :p
Xeryx  [作者] 2018 年 2 月 4 日 上午 11:59 
I have no idea about that mod, sorry. My mods usually load first. Unfortunately, I am on Vacation right now. I will be back in a month. Just start with the core components of XAI and terminus and see if it works.
ReFleXzZ 2018 年 2 月 4 日 上午 10:41 
Hello Xeryx, at first I want to say, good job for your work!
What i want to ask you is, if your mods are compatible with the mod "Terminus Total war - Imperium"? :3 And if yes, what do i have to keep in mind with load order etc? Aaand if not, will it ever be? :D
I just love "Terminus Total War - Imperium", because of the new factions and units etc, so that's why I'm asking :p
Xeryx  [作者] 2018 年 1 月 18 日 下午 1:31 
Yeeh the AI is a tad bit too defensive, but the problem when the AI is too aggressive, is it over extends and overbuilds armies when it should be building infrastructure. It is going to take more time for me to get the settings right. My first goal is to completely fix the Romans. Once they are done, then I can focus on more balancing. I am currently on break, and will be until the end of February as I will be out of country on vacation. If you want to report your findings, then please post them in the above stickied forum, Campaing AI bugs and ideas.
Platooni 2018 年 1 月 18 日 下午 12:30 
Xeryx i want to give a status report on my current campaing
So i play as ectabanians with a 12TPY mod on VH dificulty on year 406
So far i/ve pushed WRE all the way to itally . No other faction is curently attacking it well despite being at war with them Spain and all other trietories are intact . The angles are at war with me but keep their 3 full stacks on their settlement .Picts and Jutes are on a stalemate at the open sea from the start of the campaing . The Huns prefer only to raid at safe distance
So far the power ratings are:
1st) WRW
2ond)ERE
3rd)me
4th) Saxons (their power diference with me are off charts)
... 9th) Huns
I think the AI should become more aggresive . Aside from that fact the AI does a perefct job defending terietories i just had a battle of 6000+ vs 7000+ against WRE as soon as i set foot on mediolanum.
If you want i can go for a legendary run and inform you. Cheers
Xeryx  [作者] 2018 年 1 月 15 日 下午 3:18 
Thanks for the input
七月的刑场 2018 年 1 月 14 日 下午 9:22 
Artificial intelligence needs to be improved, and more than 70 rounds in Rome are still in the field.
Scarlet Crusader 2018 年 1 月 14 日 上午 8:44 
Can u make the Ai more agresive,im in turn 44 as Ostrogoths,im just getting atacked by Huns,and
and nothing else is happening on the map,Please make them more agresive and Huns less retarded
Xeryx  [作者] 2018 年 1 月 13 日 下午 5:48 
subscribe to the collection, it is easiest that way
LunaticSmile 2018 年 1 月 13 日 上午 8:15 
i too have installed only your XAI mods. and game hanfs in the loading screen same as the other user (Half Natty Half High ).
but i am not finding these 3 mods on steam: XCAI: Advanced Campaign AI * (1)
XBAI: Advanced Battle AI * (1)(4)
XDAI: Advanced Diplomacy *
maybe that is the problem?
Xeryx  [作者] 2018 年 1 月 11 日 上午 8:16 
Well I have not done, any testing with AOC at all. So honestly I am not sure as to what could cause the issue.
AshFall 2018 年 1 月 10 日 上午 6:09 
Hey. A friend and I am using some of these mods in a AoC multiplayer campaign. We've installed the Advanced battle AI 2.0, Realistic Unit recruitment, Dynamic stances and movement, Advanced diplomacy and Advanced campaign AI.

Weirdly, the AI doesnt seem to be building much of any armies or navies at all,and we're playing on Very Hard Difficulty.

Anything we're doing wrong here?