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I ask because I am in the slow, tedious and long process of making Radious compatible as much as possible with your entire collection. It is more that just loading your mods first/above Radious. I am looking at every item in every table and comparing what Radious has changed to vanilla to know what Radious has modded and then comparing Radious to your collection to identify the differences and then changing Radious values and tables to match yours, with your effects and values always taking preference when in conflict. That way, regardless of what table is loaded first, the effects and values in the XAI Collection will appear and be similar/equal in both mods.
What concerns me is that a lot of folks will not try out your mod and see how you have revolutioned the gameplay because as soon as they read on your description “This mod is not, or will ever be, Radious compatible...” they just loose interest, skip your mod and go to the next one. I almost get tired when I am browsing the comments of different mods and in almost every page is the question...”Does this works with Radious?” Sigh.
I cannot mod at all but I can cut, compare, and paste with the best of them.
Do you mean because Radious does not change the names of some tables but uses the offical name instead or for some other reason? Thanks.
1st. I run new campaing for Danes. 1st turn. Turning my fleet back to the port (fleet spends about 5% of movement). After that (already in city port) I can't recruit any units. U can try to move back from port again but it doesn't help. I found that u can recruit only in stance position right in the sea but not in city port (coz city blocked any other stance positions).
2nd. This module is responsible for unit cost and upkeep. I mean BASE cost and upkeep (without any stances). This looks strange and not very useful if u want to use battle module without this one or another one that provides base income. It grants big disbalance.