XCOM 2
[WOTC] Unified Gremlin and Bit Movement Speed
39 条留言
Jewels  [作者] 2024 年 9 月 10 日 下午 12:04 
No of course not?
Jewels  [作者] 2021 年 7 月 4 日 下午 1:44 
oh for sure the camera in X2 is the most obnoxious change Firaxis made from Enemy Within
Nemo Jr. 2021 年 7 月 3 日 下午 7:43 
I've seen a few of your mods and you seem to be the resident "cinematic gameplay" expert, so I can see where you're coming from :)

And part of my motivation in chasing all these speed up mods is to get rid of zip mode, actually. Just like the thing this mod removes, it's arbitrary and only removes like 10% of the problem, leaving the most annoying stuff intact.

The worst offender for me is the "camera hijacking". "Ooh let's look at this extremely interesting group of generic Troopers for 5 seconds." Let me play, dammit.

Sorry, I'm ranting.
Jewels  [作者] 2021 年 7 月 3 日 下午 6:47 
I getcha, just personally all the speed up features such as ZIp and mods such as what we are talking about are the opposite of visual consistency but that's just me
Nemo Jr. 2021 年 7 月 3 日 上午 7:35 
Hmm... The main draw of this mod for me was the idea of visual consistency, but I see your point now. Still, if I'm going to tweak the numbers individually with Musashi's mod, I'd rather start from a standard baseline, without another catch-all multiplier thrown in.

I just wanted to learn if the two mods would conflict mechanically, and it seems they won't :)
Thanks for the response, in any case.
Jewels  [作者] 2021 年 7 月 3 日 上午 7:13 
This mod makes them move slower so I fail to see why you’d want to use them with a mod that explicitly sacrifices presentation in favor of speed they are antithetical
Nemo Jr. 2021 年 7 月 3 日 上午 7:09 
To answer my own question: I should probably use both mods.

This one specifically changes something called SoloMoveSpeedModifier to 1.
Musashi's mod seems to change the base speed of ability animations.

Would be nice to get confirmation from someone else, though.
Nemo Jr. 2021 年 7 月 3 日 上午 6:47 
Anyone here using Musashi's Still Stop Wasting My Time ?
I'm wondering if they'd play nice with each other... Or perhaps I won't need this one?
Jewels  [作者] 2020 年 3 月 1 日 下午 3:23 
interesting
CrazyMalk 2020 年 3 月 1 日 下午 12:52 
@Vortex ♀ Pixalation That person is translating some mod descriptions and posting them in comments, for some reason
Jewels  [作者] 2020 年 2 月 27 日 下午 8:43 
I'm sorry friend, I don't know how to read your language :(
评论都不让发没意思 2020 年 2 月 27 日 下午 5:38 
好像是改进无人机动画的?
当Xcom 2首次发布时,Gremlins始终以相同的速度移动,在当前版本的游戏中,Gremlins在执行独立于其专家的动作(例如,Aid Protocol,Medical Protocol,Haywire Protocol, 恢复和一般黑客攻击,此mod消除了该速度倍增器,使Gremlins以统一的速度移动,从而减少了抖动和愚蠢的运动,Spark Bits也受到影响

功能〜

-总体上平稳的运动

跟随格林姆林斯时,相机的口吃少

-所有Gremlin类型均会受到影响

-所有火花位均受影响

-流动站受到影响

-TLP Gremlins受到影响

相容性〜

没有类覆盖,应该适用于大多数mod
Jewels  [作者] 2018 年 10 月 23 日 下午 3:51 
lol I did fix it now at least
Mr. Nice 2018 年 10 月 23 日 下午 3:21 
Ah excelent, bit late for me, but did notice that Lily's gremlin was being stupidly fast again...
Jewels  [作者] 2018 年 10 月 22 日 下午 12:53 
You are welcome :3
Ouroboros 2018 年 10 月 22 日 下午 12:40 
MMMMarvelous. thank you !
Jewels  [作者] 2018 年 10 月 22 日 上午 8:14 
Just an update to include Gremlin variants in TLP missions :)
Ouroboros 2018 年 10 月 22 日 上午 3:07 
changelog ? did you just updated for the tactical legacy pack ?
Dęąth Viper 2017 年 9 月 22 日 上午 11:45 
oh... O_O
Jewels  [作者] 2017 年 9 月 22 日 上午 11:25 
This mod will not make your Gremlin faster, it does the opposite, it makes it move at normal speed
Dęąth Viper 2017 年 9 月 22 日 上午 11:05 
does this fix the problem whhere my gremlin moves hella slow even with zip mode on?
Jewels  [作者] 2017 年 9 月 22 日 上午 4:07 
Now that you mention it I think I recall this happening
Orange Shards 2017 年 9 月 22 日 上午 2:27 
Sorry it's not a bug with your mod it's just a general issue of the base game. Yeah you can test by painting your gremlin red or black and go on a mission and the gremlin will reduce to being white always.. (chrome blue for mk3 because thats the default color of the gremlin)
Jewels  [作者] 2017 年 9 月 22 日 上午 12:13 
that happens? I was not aware
Orange Shards 2017 年 9 月 21 日 下午 10:16 
do you think you can look into the problem where the gremlin just loses its color in missions for WoTc?
Jewels  [作者] 2017 年 9 月 21 日 下午 1:42 
No problem
Dragon32 2017 年 9 月 21 日 下午 1:09 
@Vortex ♀ Pixalation:
Thanks for clearing that up for me.
Jewels  [作者] 2017 年 9 月 21 日 下午 12:21 
This mod has nothing do with that highlander bug fix, this mod reverts the change that multiplies all gremlin movement anims, the Highlander fixes enemy gremlins not getting their alert status updated
Dragon32 2017 年 9 月 21 日 上午 10:11 
Does this change in the X2WOTCCommunityHighlander mean I don't need this mod?
Ensure Gremlins use the walk/run animation based on the alert status of their owner, rather than the standard behaviour of always deferring to walk speed
(#33)

Issue link on Github [github.com]

I think this mod and what the X2WOTCCommunityHighlander is doing are two different things though. They seem to have changed an ingame function.
花兔 2017 年 9 月 21 日 上午 12:55 
Very good mod
76561198049919792 2017 年 9 月 18 日 下午 6:27 
good
Moofrog 2017 年 9 月 15 日 上午 8:36 
Thanks, already was one of my suspects..
Jewels  [作者] 2017 年 9 月 14 日 下午 6:32 
do you have Zip mode on, it is a buggy mess that deletes anims and such would not recommend it
Moofrog 2017 年 9 月 14 日 下午 2:37 
I have the problem that when I use a Combat Protocol on enemies the camera stays with my soldier and does not follow the Gremlin =( Do you have any idea why that is? Thx
Naoshi 2017 年 9 月 14 日 上午 11:25 
Thanx, will have more fun
Jewels  [作者] 2017 年 9 月 14 日 上午 11:24 
It does that by default with no mods
Moofrog 2017 年 9 月 14 日 上午 11:11 
Can the camera now properly follow the Gremlins when doing combat protocol , for example?
Jewels  [作者] 2017 年 9 月 14 日 上午 7:13 
You are welcome:)
shrahn 2017 年 9 月 14 日 上午 6:59 
thx for cool mod. good :D