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报告翻译问题
This doesn't change the effect of the Covert Action, only which classes can go on it.
Again. In English this time?
do i need to creat the config myself or am i doing something wrong?
It might be helpful to know what kind of update you are looking for. Did you find a bug? Do you want the mod to work better with another mod? Do you want an additional feature? 'please update' tells the mod creator absolutely nothing.
I don't believe that's happened, have you got a source for that?
However, is there something that can be added to still give a chance for soldiers to have an increased CI upon generation? Or rather remove something to allow it to continue to happen?
STOP.
Apart from enabling it you don't do anything, it removes a restriction on what soldier types you can send on a type of covert action.
Have a read of these, they should help:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
And if you use the Firaxis launcher: https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/fix_duplicateactivemod
It does on my game
Thank you.
This line:
if (Unit.ComInt >= eComInt_Savant || !(Unit.GetSoldierClassTemplate().bAllowAWCAbilities || Unit.IsResistanceHero()))
Richard's hero rework mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1369915922&searchtext=hero) sets bAllowAWCAbilities to true on heroes. Richards SPARK rework (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1374683550) sets bAllowAWCAbilities to true on SPARK.
Using this mod, only the heroes are able to go on CI coverts, but SPARK still cannot go.
My question: what is Unit.GetSoldierClassTemplate().bAllowAWCAbilities? Does it include SPARK and the hero classes? If it doesn't then what might be the SPARK equivalent (any random guess or suggestion for where to find it would be appreciated)?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1127287748&searchtext=covert
Thank you for making this
+bAllowAWCAbilities=1
@robojumper Is there anyway to make it so Custom Classes can also benefit?
Look at who's made commits for the Highlander on Github.
Having more and more bugs fixed at what is likely to be the source of a bunch of mods would be fantastic
Either the mod isn't enabled for some of you, or your heroes are all savants.