安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






either way, fuck the launcher
As for the soldier to actually carry a grenade launcher or not, it's up to you on 2nd weapon slot
There are plenty of more imbalanced mods out there, however, in the end, it's mostly about how well you can actually play the soldier who has the class. Doesn't matter if they have a lot of abilities, if you screw up with your soldier, he'll most likely die. This mod was mostly designed for play with difficulty enhancements, such as overwhelming pods mod.
love the mod, cant be batman without my utility belt. this is my utility belt.
Oh and why is the Alien hunters DLC required? Seems like a very arbitrary requirement for a class mod.