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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1133450769
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=209295171
I'm not sure what you are saying here. Look in the menu labeled "Add-ons" If you have any of those in red, you have a conflict and one, or both of the mods conflicting may not work. You'll have to select only one of the conflicting mods and deselect the others if they're red.
"bucket" "0"
"bucket_position" "0"
By changing those to a "1", it will move the weapon to a secondary slot. Keep in mind, this will disable the weapon as a primary weapon and you will have the ammo issues inherent with secondary weapons.
This is a mod. You tried to use a mod on top of this mod.
And expected it to work how?
And now you are trying to explain to me that this is an error on part of this mod???
Plain and simple, unless you write a new mod with all of the features you want as one mod, you will have limited sucess, if any, by trying to use multiple mods with the same weapon.
Skins are not mods. They don't change any of the existing written code of how the weapon operates. They just change what the weapon looks like and can be used without changing the properties of how the weapon operates.
Mods, are a set of instructions that change what the weapon does in the game. They temporarily over-write the default properties of the core games operating instructions. They have no bearing on what the skin or mesh do (how the weapon looks). By enabling a mod, in essence, you over-write all other instructions for that weapon.
understand?
to use this mod
You had to have the default script on this weaapon to using this mod..."
What?